Items where Subject is "000 Computer Science, Information and General Works"

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Number of items at this level: 293.

A

ARIEF, REINALDO FANUEL (2021) IMPLEMENTATION OF MOVIE RECOMMENDER SYSTEM ACCURACY BETWEEN MANHATTAN DISTANCE AND EUCLIDEAN DISTANCE. Other thesis, Universitas Katholik Soegijapranata Semarang.

ADIWARNA, BAMBANG WIRAWAN (2013) REMOTE SERVER USING APPLICATIONS FROM CLIENT. Other thesis, Unika Soegijapranata Semarang.

ANDRIANA, MYRA (2008) Tingkat Efektivitas Keamanan Sistem Informasi Perusahaan di Semarang Dilihat dari Jenis Perusahaan, Ukuran Perusahaan dan Lama Penggunaan Sistem Komputerisasi. Other thesis, Prodi Akuntansi Unika Seogijapranata.

AUGUSTIKA, MEGAWATI (2015) Perancangan Sistem Informasi Akuntansi Berbasis Komputer Pada Eben Haezer Guest House Dengan Menggunakan Metode Rapid Application Develompment (RAD). Other thesis, Prodi Akuntansi Unika Soegijapranata.

Adisubroto, Ariyanto (2011) QUEUE SYSTEM FOR BANK CUSTOMER SERVICE USING WEB. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Adiwinata, Timothius Adrian (2013) IMAGE COMPRESSION USING HUFFMAN CODING. Other thesis, Unika Soegijapranata Semarang.

Adrianto, Koko (2009) CENTRAL JAVA’S TRAVELING APPLICATION. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Aji, Agung Angoro Nurcahyo (2010) SEARCHING NAME USING LINKED LIST AND HASH TABLE. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Angkasa, Julius Warih (2020) Analysis Fake News Using Random Forest And Support Vector Machine. Other thesis, Universitas Katolik Soegijapranata Semarang.

Anthonie, Jovan (2020) COMBINATION OF BASE64 ENCRYPTION AND LSB (LEAST SIGNIFICANT BIT) STEGANOGRAPHY INTO AUDIO FILES. Other thesis, Universitas Katolik Soegijapranata Semarang.

Antonius, Suyanto Edward and Herawati, Rosita (2015) MEMBANGUN MESIN BRAILLE SEDERHANA DENGAN RASPBERRY. MEMBANGUN MESIN BRAILLE SEDERHANA DENGAN RASPBERRY.

Antonius, Suyanto Edward (2013) Mesin Penjumlah Biner Sederhana. Mesin Penjumlah Biner Sederhana, 2 (1). ISSN 2301-9220

Ardiyanto, Antonius and Widyarto Nugroho, Erdhi (2019) The Design of Augmented Reality-Based Board Game for English Language Learning Media. In: Innovation in Education : opportunities adn challenges in Southest Asia, 29-30 oktober 2019, Unika Soegijapranata. (Submitted)

Ariawan, Ady (2020) Automatic Vehicles Counter Based on Heights of Vehicles Passing with Ultrasonic Sensor. Other thesis, Universitas Katolik Soegijapranata Semarang.

As'asri, Fajar and Yunanto, Septyana Hardianti and Widyarto Nugroho, Erdhi (2013) Educational Game as way to help Child’s Curiosity. In: Tenth International Conference on eLearning for Knowledge-Based Society, 12 – 13 December 2013, Thailand. (Submitted)

Ayaq, Samuel Wisnu Tede Lelang (2016) Traffic Charts in Semarang Based On Google Maps and Waze Maps. Other thesis, UNIKA SOEGIJAPRANATA.

B

BILLAWA, BRIMA DESTRA (2010) AKUISISI DATA MENGGUNAKAN USB MIKROKONTROLLER. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

Basuki, Yosua Adrianus (2014) Binary Search Tree Simulation with HTML5-Canvas. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Bellina, Monica Olivia (2014) Venn Diagram Visualization. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Budiansyah, Romy (2011) Implementation of B-Tree in Java Programming. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Budiono, Marshel Nathanael Irawan (2013) SIMULATION FP-GROWTH ALGORITHM AND HASH BASED ALGORITHM. Other thesis, Unika Soegijapranata Semarang.

C

Unika Soegijapranata (2020) FIN@COUNT. EC00202057454,.

CHRISMASTUTI, AGNES ADVENSIA and Widjaja, Alexandra Adriani and PURNAMASARI, VENA and RATNANINGSIH, STEPHANA DYAH AYU and Nugroho, Robertus Setiawan Aji The Covid-19 Pandemic: Does It have Impact on the Needs of MSMEs for Financial Reports and Accounting Information Systems? In: 2nd International Conference on Business, Education, Social and Technology (ICBEST 2021), 9 January 2020, Kuala Lumpur.

CHRISTIAN, HANS (2015) Colouring Number in Seven Segment Structure Using HTML5 Canvas. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

CHRISTIANTO, DAVID (2019) SHORT PATH CALCULATION IN HOME PIPES USING KRUSKAL ALGORITHM. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

CHRISTOPHER, DAVIN (2015) Filling Two-Dimensional Field with Rectangle Form. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Chandra, Samuel Stephano (2020) Comparison Between Greedy And Genetic Algorithm In Travelling Salesman Problem. Other thesis, Universitas Katolik Soegijapranata Semarang.

Chandrawati, Brenda and Widyarto Nugroho, Erdhi (2017) Designing A Math Game Based on Virtual Reality with Montessori Approach. In: -, -, -. (Unpublished)

Chandrawati, T. Brenda and Novaryan, Jeremy Albert IMPACT ANALYSIS OF THE CAPABILITY ON STRATEGY VIA OTHELLO GAME. IMPACT ANALYSIS OF THE CAPABILITY ON STRATEGY VIA OTHELLO GAME.

Chandrawati, T. Brenda and Febriyanto, Wahyu and Mayo, Veinta Sonrizky (2016) Player Interest in Graphic Simple Game. Player Interest in Graphic Simple Game.

Chandrawati, T. Brenda and Mayo, Veinta Sonrizky and Febriyanto, Wahyu (2016) Augmented Reality for Media Introduction to The Pandawa Hero of Early Childhood. Augmented Reality for Media Introduction to The Pandawa Hero of Early Childhood.

Chandrawati, T. Brenda and Moediartianto, Moediartianto and SUSKIYATNO, BAMBANG (2013) Konsumsi Energi Listrik Rumah Tinggal Pada Perumahan. Konsumsi Energi Listrik Rumah Tinggal Pada Perumahan, 2 (1). ISSN 2301-9220

Chandrawati, T. Brenda and Moerdiartianto, Moerdiartianto and Rejeki, VG. Sri (2014) EFFECT of ADDING SOLAR PIPE to ROOM’S ILLUMINAN. EFFECT of ADDING SOLAR PIPE to ROOM’S ILLUMINAN.

Chandrawati, T. Brenda and Mulyaningsih, Sri Desi (2016) Observed the Statistics Fight of Mobile Engagement Samsung VS Apple. Observed the Statistics Fight of Mobile Engagement Samsung VS Apple.

Chandrawati, T. Brenda and Santoso, Gregorius Alvin Raditya (2016) AUGMENTED REALITY GAME BASED ON USER’S POINT OF VIEW. AUGMENTED REALITY GAME BASED ON USER’S POINT OF VIEW.

Chandrawati, T. Brenda and Sari, Okky Octavia Ratna and Satrio, Imam (2014) SCIENTIFIC VISUALIZATION THROUGH THE GRAPHIC DESIGN. SCIENTIFIC VISUALIZATION THROUGH THE GRAPHIC DESIGN.

Chandrawati, T. Brenda and Shona, Anam Khoirul (2016) THE BENEFIT of EDUCATIONAL GAME FOR FIVE YEARS OLDCHILDREN. THE BENEFIT of EDUCATIONAL GAME FOR FIVE YEARS OLDCHILDREN.

Chandrawati, T. Brenda and Shona, Khoirul Anam (2015) EFFECTIVE EDUCATIONAL GAME MAP. EFFECTIVE EDUCATIONAL GAME MAP.

Chandrawati, T. Brenda and Shona, Khoirul Fikri (2015) EDUCATIONAL GAME CHARACTER DEVELOPMENT. EDUCATIONAL GAME CHARACTER DEVELOPMENT.

Chandrawati, T. Brenda and Wulandari, Christine Ayu (2016) DESIGNING ASSETS for “MISFORTUNE ANIMAL RARE ” GAME. DESIGNING ASSETS for “MISFORTUNE ANIMAL RARE ” GAME.

D

EC00201851504 (2018) Play Guide: Tommy & Pokina TOEFL-Like Game. 000122227.

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FANANY Z.A, IN'AM (2014) Perancangan Sistem Informasi Akuntansi Multi-Tenant pada Perusahaan Dagang Berbasis Cloud Computing Website dengan Metode Rapid Application Development. Other thesis, Prodi Akuntansi Unika Soegijapranata.

Fernandus, Billy (2016) Separating of the Words using Finite State Automata. Other thesis, UNIKA SOEGIJAPRANATA.

G

Gotama, Danny Wibowo (2014) User management on cloud computing. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Gunawan, Go, Alvido (2020) LPG gas leak detector uses the mq-5 sensor Via Website IOT Thingspeak Monitoring and send data in periodically. Other thesis, Universitas Katolik Soegijapranata Semarang.

H

HANDOKO, DANIEL (2020) RANCANG BANGUN APLIKASI PENCATATAN ASET TETAP PERUSAHAAN RETAIL. Other thesis, Universitas Katolik Soegijapranata Semarang.

HARIYANTO, DAVID (2013) Indonesian Music in 1990-2012 Online System. Other thesis, Prodi Ilmu Komputer Unika Soegijapranata.

HARTATO, AGUS (2008) PERANCANGAN ALAT NAVIGASI DARAT DENGAN MODUL GPS. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

HARTONO, HENY (2019) Aplikasi Alat Ukur Kompetensi Berbahasa Inggris Berbasis Digital. Direktorat Jenderal Kekayaan Intelektual (DJKI), Indonesia.

EC00201979297 (2019) Aplikasi Alat Ukur Kompetensi Berbahasa Inggris Berbasis Digital. 000162208.

HERAWATI, ROSITA and Putranto, Yulianto Tejo (2013) SISTEM PENYIRAMAN TANAMAN OTOMATIS BERBASIS ARDUINO. SISTEM PENYIRAMAN TANAMAN OTOMATIS BERBASIS ARDUINO.

Hadipuro, Wijanto (2021) Membangun Pengelolaan Sungai Berjejaring melalui TIK. In: Diseminasi Hasil Penelitian BRIN, 2-3 Februari 2021, Unika Soegijapranata.

Hardiyanto, Muhammad Irham (2018) QUICK SORT & MERGE SORT VISUALIZATION USING JAVASCRIPT & HTML5 CANVAS. Other thesis, Unika Soegijapranata Semarang.

Harnadi, Bernadinus (2016) Antecedents of the Adoption of Online Games Technologies: The Study of Adolescent Behavior in Playing Online Games. Antecedents of the Adoption of Online Games Technologies: The Study of Adolescent Behavior in Playing Online Games.

Harnadi, Bernadinus (2016) Different Acceptance to use E-learning Technology among Students and Lecturers in Higher Education: a Literature Review Study. Different Acceptance to use E-learning Technology among Students and Lecturers in Higher Education: a Literature Review Study.

Harnadi, Bernadinus (2017) Discovering Factors Associated with Online Gaming Behaviors. Discovering Factors Associated with Online Gaming Behaviors.

Harnadi, Bernadinus (2017) An Investigation of the Adoption of Online Game Technologies in Indonesia. An Investigation of the Adoption of Online Game Technologies in Indonesia, 9.

EC00201855131 (2018) Game Matematika Tabaku (tambah Kurang) Berbasis Virtual Reality. 000125243.

Harnadi, Bernardinus Pacman Game, Benefit Analysis on Decision Making Speed. Pacman Game, Benefit Analysis on Decision Making Speed.

Harnadi, Bernardinus and Widyarto Nugroho, Erdhi KENDALI SENSOR GERAK TANGAN DAN SENSOR SARAF OTAK PADA GAME EDUKASI MATEMATIKA BERBASIS VIRTUAL REALITY. UNIKA SOEGIJAPRANATA, Semarang. (Unpublished)

Harsoyo, Kevin (2020) Automated hydroponic rooftop using Ldr and Raindrop Sensor. Other thesis, Universitas Katolik Soegijapranata Semarang.

Herawati, Rosita (2017) Energizing Innovation Culture. Energizing Innovation Culture.

Hugo, Kevin (2019) Tilted Capable Quadruped Spider Robot. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

I

Irawan, Septyan Yevta (2020) Rice Stock Prediction Pt.Gajah Bintang Utama Using Backpropagation. Other thesis, Universitas Katolik Soegijapranata Semarang.

Ismardiani, Amalia (2020) Implementation Learning Vector Quantization (LVQ) Algorithm to Classify Book Categories Based on Book’s Description. Other thesis, Universitas Katolik Soegijapranata Semarang.

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Jatikusuma, Surya (2019) MEDICAL COST PREDICTION USING BACKPROPAGATION ALGORITHM. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

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KAWARNIDI, ROMANUS (2021) PROTOTYPING OF ULTRASONIC BLIND STICK USING WEMOS D1 MINI. Other thesis, Universitas Katholik Soegijapranata Semarang.

KRISTIYANTO, TOFIK TRY (2008) Pengembangan Sistem Komputerisasi Akuntansi Simpan Pinjam dengan pendekatan Metode Rapid Application Development (RAD): Studi Kasus Koperasi Simpan Pinjam Bhakti Mandiri Ungaran. Other thesis, Prodi Akuntansi Unika Seogijapranata.

KURNIAWAN, JANG, MICHAEL RUDY (2020) SPEED COMPARISON BETWEEN DES ALGORITHM ECB MODE AND CBC MODE IN ANDROID. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

Kemong, Fransiskus (2014) Sms using KALKUN. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Kiswanto, An Nisa Santi (2013) FINGERPRINT RECOGNITION USING MINUTIAE E XTRACTION. Other thesis, Unika Soegijapranata Semarang.

Kurniawan, Jordy (2016) Nearby Food and Drink Places Using Google Maps API. Other thesis, UNIKA SOEGIJAPRANATA.

Kusuma, Gabriel Boggie Indrian (2019) Comparison Analysis of Histogram Equalization Techniques and Contrast Stretching to Improve Image Quality. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

Kusuma, Niko Tri (2014) Gesture Recognation. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

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LEONG, HIRONIMUS (2018) Having fun, helping people, and living large. Having fun, helping people, and living large.. pp. 69-71. ISSN ISBN : 978-602-6865-51-9

LEONG, HIRONIMUS Inovasi Pemasaran Digital Bagi UMKM di Masa Adaptasi Kebiasaan Baru: Kajian Deskriptif UMKM Kerajinan Bahan Baku Alam Wilayah Magelang. SEMINAR NASIONAL SERI KE 4 PROGRAM STUDI MAGISTER MANAJEMEN. ISSN 9-786239-574000

LEONG, HIRONIMUS (2018) Pengadaan Renovasi Gazebo sebagai Media Pameran Pemasaran UMKM di Desa Kandri Kec.Gunungpati. Pengadaan Renovasi Gazebo sebagai Media Pameran Pemasaran UMKM di Desa Kandri Kec.Gunungpati, 3 (1).

LEONG, HIRONIMUS and MURNIATI, CECILIA TITIEK PEMANFAATAN TEKNOLOGI INFORMASI DALAM GERAKAN PEMBERDAYAAN KELOMPOK BURUH TANI DAN NELAYAN. PEMANFAATAN TEKNOLOGI INFORMASI DALAM GERAKAN PEMBERDAYAAN KELOMPOK BURUH TANI DAN NELAYAN.

LESTARI, - (2013) TRAVELING SALESMAN PROBLEM USING ANT COLONY OPTIMIZATION ALGORITHM. Other thesis, Unika Soegijapranata Semarang.

LUMANAUW, EDUARDO (2008) Analisis Dan Perancangan Sistem Pembelian Barang, Sistem Persediaan Dan Sistem Penjualan Barang Secara Tunai Pada Minimarket Aldo Dengan Metodologi Driven. Other thesis, Prodi Akuntansi Unika Seogijapranata.

Leong, Marlon Implementasi QR Code Untuk Pengelolaan Data Presensi Dosen dan Asisten Laboratorium. JUTEI. (Unpublished)

Liem, Abraham Setya W (2014) Knight Movement on HTML5. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Liliani, Tineke Sandra (2014) Voice Recognition Morse Code to Text. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Livianto, Andreas (2014) HTML5-Canvas Image Animation Using Javascript. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

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MEDIYANTI, MEDIYANTI (2018) IMPLEMENTATION SUPPORT VECTOR MACHINE (SVM) ALGORITHM TO CLASSIFY TOPIC OF FINAL PROJECT. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

MUHAMMAD, DHAIFAN RAHADYAN (2019) Noise Level and Temperature Change Analysis of Computer Laboratories. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

Mayo, Veinta Sonrizky and Pranatalisa, Leocadia Desy and Widyarto Nugroho, Erdhi (2013) Assembly Computer Learning with Game. In: Tenth International Conference on eLearning for Knowledge-Based Society, 12 – 13 December 2013, Thailand.

Monica, Njoo, Vega (2014) Implementation of Grayscale and Thresholding. Other thesis, Unika Soegijapranata Semarang.

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Nugroho, Robertus Setiawan Aji Robust Dynamic Topic Derivation Implementation. Technical Report. Unika Soegijapranata. (Unpublished)

NOVIANTO, OKY (2015) Practicing Genetic Algorithm On Scrabble Games Engine. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Najmudzin, Irfan and Widyarto Nugroho, Erdhi (2016) The Study of Choosing Background Music Represent as Game Character. In: The Thirteenth International Conference on eLearning for Knowledge-Based Society, 20 November 2016, Thailand. (Submitted)

Nophia, Melda (2020) Implementation of Template Matching Methods for Traffic Signs Recognition. Other thesis, Universitas Katolik Soegijapranata Semarang.

Nugroho, Bonaventura Dwi Yulianto (2016) LINEAR REGRESSION FOR IMPLEMENTATION OF TWO VARIABLE DATA. Other thesis, UNIKA SOEGIJAPRANATA.

Nugroho, Erdhi Widyarto (2018) Model Pembelajaran Menggunakan Game Pada Anak Sekolah Dasar. Model Pembelajaran Menggunakan Game Pada Anak Sekolah Dasar.

Nugroho, Erdhi Widyarto and Sakti, Lidya Oktorina Kusuma and Krishanto, Yoshua Adenandya (2013) Social Networking Game as a Way to Learn Nations Characteristics. Social Networking Game as a Way to Learn Nations Characteristics.

Nugroho, Erdhi Widyarto and Chandrawati, T. Brenda (2018) Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors. Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors, 16 (5). ISSN 1693-6930

Nugroho, Erdhi Widyarto and Pertiwi, Reni Dwi (2014) Measuring the Games Influence on Improving English Proficiency. Measuring the Games Influence on Improving English Proficiency, 1 (1). ISSN 2355-8253

Nugroho, Erdhi Widyarto and Putra, Adit Rama and Bagaskara, Irse Surya (2013) HTML5 as Interactive Educational Media. HTML5 as Interactive Educational Media.

Nugroho, Erdhi Widyarto and SIHOMBING, RANTO .P (2013) The Use of Practical Information System to Finacial Magaement for Entrepreneurship Cell. The Use of Practical Information System to Finacial Magaement for Entrepreneurship Cell.

Nugroho, Erdhi Widyarto and Setiawan, Yonathan Happy and Bahagia, Yoel Nara Yudha (2013) Business Strategic Learning with Monopoly Game. Business Strategic Learning with Monopoly Game.

Nugroho, Erdhi Widyarto and Pertiwi, Reni Dwi (2012) Design the School Map Game to Facilitate User. Design the School Map Game to Facilitate User.

Nugroho, Erdhi Widyarto and Chandrawati, T. Brenda Designing A Math Game Based on Virtual Reality with Montessori Approach. Designing A Math Game Based on Virtual Reality with Montessori Approach.

Nugroho, Robertus Setiawan Aji COVID-19 Detection and Tracing Based On Conversation in Social Media. Project Report. Soegijapranata Catholic University. (Unpublished)

Nugroho, Robertus Setiawan Aji (2018) Habitus Digital: Menguasai Teknologi untuk Hidup Lebih Baik. Universitas Katolik Soegijapranata, Semarang.

Nugroho, Robertus Setiawan Aji Proposal Penelitian COVID-19 Detection and Tracing Based On Conversation in Social Media. Project Report. UNIKA Soegijapranata. (Unpublished)

Nugroho, Widyarto Erdhi and Mayo, Veinta Sonrizky and Desy P, Leocadia (2013) Assembly Computer Learning with Game. Assembly Computer Learning with Game.

Nugroho, Erdhi Widyantoro and As’ari, Fajar and Yunanto, Septyana Hardianti (2013) Educational Game as way to help Child’s Curiosity. Educational Game as way to help Child’s Curiosity.

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PERTIWI, RENI DWI and Widyarto Nugroho, Erdhi (2012) Design the School Map Game to Facilitate User. In: 2nd international conference on interdisiplinary research and development, 1 june 2012, Thailand. (Submitted)

PRABOWO, ERICK AGUNG (2009) PENERAPAN SISTEM INFORMASI BERBASIS KOMPUTER AKUNTANSI PADA KOPERASI DISLITBANG-AU DENGAN MENGGUNAKAN SOFTWARE K-SYSTEM. Other thesis, Prodi Akuntansi Unika Seogijapranata.

PRANATA, DIMAS SATRIA (2021) APLIKASI PENCARIAN SALON MOBIL BERBASIS ANDROID. Other thesis, Universitas Katholik Soegijapranata Semarang.

PRASPITASARI, IKA (2008) PENGELOLAAN BIAYA JALAN TOL MENGGUNAKAN RFID BERBASIS NETWORKING. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

PRASTYANTO, ADITYA TRI (2020) BABIES TIME SLEEP RECORDING SYSTEM USES ARDUINO. Other thesis, Universitas Katolik Soegijapranata Semarang.

PRAVITOSARI, DEWI RETNO (2007) PENGIRIMAN DATA IDENTIFIKASI DENGAN BLUETOOTH UNTUK PINTU PORTAL PERPUSTAKAAN. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

PRAYITNO, ANTHONIQUE BUDI (1999) ANALISIS SHUT DOWN POINT PADA PERUSAHAAN TAHU A. WIBISONO KUDUS. Other thesis, Prodi Manajemen Unika Soegijapranata.

PRIADI, YOHANES YULY (2006) ANALISA PENGARUH PERSEPSI KARYAWAN ATAS PENERAPAN TEKNOLOGI INFORMASI TERHADAP KINERJA KARYAWAN DI HOTEL GRAHA SANTIKA SEMARANG. Other thesis, Prodi Manajemen Unika Soegijapranata.

PUSPITA, HAPSARI IRA (2008) PENINGKATAN JARAK JANGKAUAN WIRELESS LAN DENGAN CIRCULAR WAVEGUIDE. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

PUTRA, BRILIAN MAHAYANA (2015) Grouping Website News on Similarity Link Using Page-rank Algorithm. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

PUTRA, RENDIE SURYA (2011) PERANCANGAN LIVE STREAMING SECARA ONLINE. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

PUTRANTYO, DIONISIUS AGUNG (2019) DESIGN OF MAP DIRECT GUIDE BASED ON HTML 5 AND CSS3. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

PUTRI, AGUSTINA HARLINA (2015) PENGARUH DUKUNGAN MANAJEMEN PUNCAK DAN KOMUNIKASI PEMAKAI-PENGEMBANG TERHADAP HUBUNGAN PARTISIPASI DAN KEPUASAN PEMAKAI DALAM PENGEMBANGAN SISTEM INFORMASI (STUDI EMPIRIS DI DKI JAKARTA). Other thesis, Unika Soegijapranata.

PUTRI, YOVITA SETYA (2013) ”Evaluasi terhadap pengendalian umum dan pengendalian aplikasi pada sistem administrasi keuangan di UNIKA Soegijapranata. Other thesis, Prodi Akuntansi Unika Seogijapranata.

Pandy, Phoa Alvin Hendrata (2016) PERANCANGAN KOMUNIKASI VISUAL TENTANG INFORMASI PENCARIAN LOKASI TAMBAL BAN MELALUI APLIKASI MOBILE SMARTPHONE. Other thesis, UNIKA SOEGIJAPRANATA.

Pangaribuan, Daniel Halley (2012) Exam Result Application Using Gammu SMS Gateway. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Paramita, Theophani Atika Dian (2012) BUILDING HOTSPOT WITH MIKROTIK ROUTERBOARD. Other thesis, Fakultas Ilmu Komputer Unika Soegijapranata.

Pranowo, Nur (2011) SIMULATION STACK AND QUEUE. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Prasetya, FX Hendra (2017) Estimating Signals by Using Linear Prediction for Forex Trading Applications using the Levenberg- Marquardt algorithm. Estimating Signals by Using Linear Prediction for Forex Trading Applications using the Levenberg- Marquardt algorithm.

Prasetya, FX Hendra and Putra, Yedija Prima (2014) Strategy to Avoid Negative Perception on Game. Strategy to Avoid Negative Perception on Game, 1 (1).

Prayoga, Heru (2009) Implementation BFS on Maze Games. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Priyono, Christianto Kurniawan (2020) Freshness Classification of Milkfish Using the Naïve Bayes Algorithm. Other thesis, Universitas Katolik Soegijapranata Semarang.

Pujianto, Andre (2012) WIFI NETWORK WITH MIKROTIK ROUTERBOARD. Other thesis, Fakultas Ilmu Komputer Unika Soegijapranata.

Purnama, Johans (2010) Implementation Knapsack Algorithm in Structuring the 2 dimensions of Advertisement Spot Problem. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Putra, Adit Rama and Bagaskara, Irse Surya and Widyarto Nugroho, Erdhi (2013) HTML5 as Interactive Educational Media. In: Tenth International Conference on eLearning for Knowledge-Based Society, 12 – 13 December 2013, Thailand. (Submitted)

Putranto, Yulianto Tejo (2014) Learning Electronics using Arduino. Learning Electronics using Arduino.

Putranto, Yulianto Tejo and Herawati, Rosita (2013) SISTEM PENYIRAMAN TANAMAN OTOMATIS BERBASIS ARDUINO. SISTEM PENYIRAMAN TANAMAN OTOMATIS BERBASIS ARDUINO, 2 (1). ISSN 2301-9220

prof. Dr. Ridwan Sanjaya, MS.IEC, ridwan and Dr. Theresia Dwi Hastuti, MSi, there and G. Freddy Koeswoyo,SE., M.Si, freddy (2020) inovasi sistem informasi UMKM untuk mendukung kemandirian pengambilan keputusan bisnis dan pengembangan ekonomi kreatif. -. (Unpublished)

purnawasari, elisa and Widiantoro, Albertus Dwiyoga (2018) Engineering Emoji Down the Hills Game as the Introduction of Meaning and Philosophy of Classical Batik Motif to the Society in Accordance with the Ornaments in it. The International Journal of the Computer, the Internet and Management, 26. ISSN 0858-7027

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RENANTO, PAULUS YANUAR (2020) DESIGNING THE AUTOMATED SMART ARDUINO UNO-BASED AUTOMATIC TRASH ANALYSIS AND MONITORING SYSTEM. Other thesis, Universitas Katolik Soegijapranata Semarang.

RESWA, FRANSISKUS XAVERIUS ADITYA INDRA PUTRA (2017) MONITORING WATER PUMP ACTIVITY WITH IOT. Other thesis, Unika Soegijapranata Semarang.

RIKA, MARSELA (2011) Perancangan Aplikasi Sistem Informasi Akuntansi Berbasis Komputer Pada Toko Alat Tulis Jadi dengan Metode RAD (Rapid Application Development). Other thesis, Prodi Akuntansi Unika Seogijapranata.

Raharjo, Andri Hananto (2013) Playing Card Samgong Using C. Other thesis, Unika Soegijapranata Semarang.

Rahutami, Angelina Ika (R)Evolusi Digital Di Sektor Finansial. In: Universitas Katolik Soegijapranata.

Rahutami, Angelina Ika and Christie, agnes and Matitaputty, Shandy and Hastuti, Rini (2017) Poverty Alleviation Through Family Empowerment in Education, Health, and Household. In: Universitas Katolik Soegijapranata.

Rahutami, Angelina Ika and Kurniasari, Widuri and Prawihatmi, Yekti (2017) PROFIL INDUSTRI MEBEL JEPARA. Universitas Katolik Soegijapranata.

Rahutami, Angelina Ika and Lestari, Murti (2014) COMPETITION POLICY INTERFACE WITHIN ASEAN ECONOMIC COMMUNITY FRAMEWORK. In: Malaysia Indonesia International Conference on Economics, Management and Accounting, Selangor Malaysia.

Rahutami, Angelina Ika and Suwarno, Djoko Perzpektif- Social and Technological Outlooks on Life "Sebuah Asa Generasi Untuk Generasi". Perzpektif- Social and Technological Outlooks on Life.

Rudiyanto, Arif (2021) GAME MINAT MEMBACA UNTUK ANAK SEKOLAH DASAR. Other thesis, Universitas Katholik Soegijapranata Semarang.

S

SARUMPAET, BONIFACIUS CHRISTOPHORUS I. (2019) Gamifikasi dalam Pengumpulan Tugas Mata Kuliah. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

Saivudin, Saivudin (2020) Family Face Recognition Using Convolutional NeuralNetwork. Other thesis, Universitas Katolik Soegijapranata Semarang.

SANJAYA, RIDWAN (2015) Antiplagiasi Makin Kuat Jasa Skripsi Makin Berat. Antiplagiasi Makin Kuat Jasa Skripsi Makin Berat.

SANJAYA, RIDWAN (2013) Aplikasi Pendidikan Tanpa Biaya. Aplikasi Pendidikan Tanpa Biaya.

SANJAYA, RIDWAN (2016) Berdamai dengan Teknologi. Berdamai dengan Teknologi.

SANJAYA, RIDWAN (2017) Co-Creation dan Generasi Z. Co-Creation dan Generasi Z.

SANJAYA, RIDWAN (2014) Dampingi Anak Saat Gunakan Gawai. Dampingi Anak Saat Gunakan Gawai.

SANJAYA, RIDWAN (2018) Digitalisasi Tata Kelola Yayasan dan Perguruan Tinggi. Digitalisasi Tata Kelola Yayasan dan Perguruan Tinggi.

SANJAYA, RIDWAN (2018) Disrupsi Diri untuk Perpustakaan Masa Depan. Disrupsi Diri untuk Perpustakaan Masa Depan.

SANJAYA, RIDWAN Disruptive Innovation dalam Pendidikan Tinggi. Disruptive Innovation dalam Pendidikan Tinggi.

SANJAYA, RIDWAN (2017) Disruptive Innovation dalam Pendidikan Tinggi. Universitas Katolik Soegijapranata, Semarang. ISBN 978-602-6865-33-5

SANJAYA, RIDWAN (2017) ENERGIZING INNOVATION CULTURE. ENERGIZING INNOVATION CULTURE.

SANJAYA, RIDWAN (2017) The Future of Collaborative Digital Learning. The Future of Collaborative Digital Learning.

SANJAYA, RIDWAN (2014) HTML5 Features Integration in Green Ajax to Implement More Efficient Push Technology. HTML5 Features Integration in Green Ajax to Implement More Efficient Push Technology, 22 (1).

SANJAYA, RIDWAN (2016) Heboh Fenomena Pokeman Go. Heboh Fenomena Pokeman Go.

SANJAYA, RIDWAN (2016) Jabatan Fungsional Akademik. Jabatan Fungsional Akademik.

SANJAYA, RIDWAN (2014) Kampanye Hitam di Media Sosial. Kampanye Hitam di Media Sosial.

SANJAYA, RIDWAN (2014) Keamanan Transaksi Kartu Kredit di Internet. Keamanan Transaksi Kartu Kredit di Internet.

SANJAYA, RIDWAN (2016) Kepemimpinan Teknologi Informasi dalam Masyarakat. Kepemimpinan Teknologi Informasi dalam Masyarakat.

SANJAYA, RIDWAN (2018) Library 4.0 untuk Perpustakaan Masa Depan. Library 4.0 untuk Perpustakaan Masa Depan.

SANJAYA, RIDWAN (2016) Masa Depan E-Learning. Masa Depan E-Learning.

SANJAYA, RIDWAN (2018) Masa Depan Financial Technology. Masa Depan Financial Technology.

SANJAYA, RIDWAN (2018) Melangkah Maju Bersama. Melangkah Maju Bersama.

SANJAYA, RIDWAN (2014) Memaknai Arti pahlawan Masa Kini. Memaknai Arti pahlawan Masa Kini.

SANJAYA, RIDWAN (2014) Mengawal Suara Rakyat Melalui Website KPU. Mengawal Suara Rakyat Melalui Website KPU.

SANJAYA, RIDWAN (2014) Mengemas Game Menjadi Media Pembelajaran Kreatif. Mengemas Game Menjadi Media Pembelajaran Kreatif.

SANJAYA, RIDWAN (2018) "New Normal" dalam Pendidikan Tinggi. "New Normal" dalam Pendidikan Tinggi.

SANJAYA, RIDWAN (2017) PERANAN TEKNOLOGI GAME DALAM PENDIDIKAN DAN KEWIRAUSAHAAN. PERANAN TEKNOLOGI GAME DALAM PENDIDIKAN DAN KEWIRAUSAHAAN.

SANJAYA, RIDWAN (2018) PERZPECTIVE. Universitas Katolik Soegijapranata, Semarang. ISBN 978-602-6865-51-9

SANJAYA, RIDWAN (2018) Penelitian Dasar Unggulan Perguruan Tinggi (PDUPT). Penelitian Dasar Unggulan Perguruan Tinggi (PDUPT).

SANJAYA, RIDWAN (2017) Peningkatan Daya Saing Bisnis Digital. Peningkatan Daya Saing Bisnis Digital.

SANJAYA, RIDWAN (2016) Peran Teknologi Informasi Dalam Keamanan Produk Pangan di Internet. Peran Teknologi Informasi Dalam Keamanan Produk Pangan di Internet.

SANJAYA, RIDWAN (2017) Peranan Teknologi Game dalam Pendidikan dan Kewirausahaan. Peranan Teknologi Game dalam Pendidikan dan Kewirausahaan.

SANJAYA, RIDWAN (2017) Pilihan Masa Depan Lulusan PT. Pilihan Masa Depan Lulusan PT.

SANJAYA, RIDWAN (2017) The Role of Game Technology in Education and Entrepreneurship*. The Role of Game Technology in Education and Entrepreneurship*.

SANJAYA, RIDWAN (2017) Rumah untuk Alumni. Rumah untuk Alumni.

SANJAYA, RIDWAN (2014) SIPKD dan Keresahan Dosen. SIPKD dan Keresahan Dosen.

SANJAYA, RIDWAN (2015) Sambut Pilkada dengan Game Buatan Sendiri. Sambut Pilkada dengan Game Buatan Sendiri.

SANJAYA, RIDWAN (2018) Samudera Biru bagi Lulusan Perguruan Tinggi. Samudera Biru bagi Lulusan Perguruan Tinggi.

SANJAYA, RIDWAN (2018) Self-Disruption Perpustakaan Perguruan Tinggi. Self-Disruption Perpustakaan Perguruan Tinggi.

SANJAYA, RIDWAN (2014) Software Antiplagiasi Selamatkan Masa Depan. Software Antiplagiasi Selamatkan Masa Depan.

SANJAYA, RIDWAN (2017) Solusi Bijak atas Polemik Taksi Daring. Solusi Bijak atas Polemik Taksi Daring.

SANJAYA, RIDWAN (2017) TERM OF REFERENCE (TOR) DISKUSI TERBATAS PROGRAM STUDI TEKNIK INFORMATIKA UNIVERSITAS SANATA DHARMA YOGYAKARTA. TERM OF REFERENCE (TOR) DISKUSI TERBATAS PROGRAM STUDI TEKNIK INFORMATIKA UNIVERSITAS SANATA DHARMA YOGYAKARTA.

SANJAYA, RIDWAN (2018) Tatanan Dunia Baru. Tatanan Dunia Baru.

SANJAYA, RIDWAN (2017) Wayang Orang Ngesti Pandawa dan Teknologi. Wayang Orang Ngesti Pandawa dan Teknologi.

SANJAYA, RIDWAN (2014) webtv.unika.ac.id. webtv.unika.ac.id.

SANJAYA, RIDWAN and Inggrit S.D, Stephani (2014) Educational Game Monetization. Educational Game Monetization.

SANJAYA, RIDWAN and Wijaya, Nathasia Austin and Christanti, Aprilia Ratna (2014) Teachers' Interest in Entrepreneurship of Educational Game. Teachers' Interest in Entrepreneurship of Educational Game.

SANJAYA, RIDWAN and Febriani, Vania Wahyu and Ardityo, Daniel Sigit (2014) Idea Development on Games of Education for School’s Entrepreneurship Sustainability. Idea Development on Games of Education for School’s Entrepreneurship Sustainability.

SANJAYA, RIDWAN and Inggrit S. D, Stephani (2013) Moodle Preference Analysis in Computer Science Faculty Students at Soegijapranata Catholic University. Moodle Preference Analysis in Computer Science Faculty Students at Soegijapranata Catholic University.

SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2016) Collaborative Language Learning Through Game-Making*. Collaborative Language Learning Through Game-Making*.

SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2017) Game Making as A Collaborative Learning Method*. Game Making as A Collaborative Learning Method*.

SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2017) Technical Aspects of Collaborative Learning via Group-based Game Making. Technical Aspects of Collaborative Learning via Group-based Game Making.

SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2016) Workshop to Create a Game using RPG Maker MV. Workshop to Create a Game using RPG Maker MV.

SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK and WIDIANARKO, BUDI and Simandjuntak, Marcella Elwina (2018) Designing International General Education Curricula: Challenges and Opportunities. Designing International General Educat ion Curr icula: Chal l enges and Oppor t uni t i es.

SANJAYA, RIDWAN and PATRISIANE, VIENA and Inggrit S. D, Stephani (2013) Comparison between Edmodo, Facebook, and Moodle to Maximize the E-Learning Benefits. Comparison between Edmodo, Facebook, and Moodle to Maximize the E-Learning Benefits.

SANJAYA, RIDWAN and Pranatalisa, Leocadia Desy (2014) MODEL TEKNOLOGI UNTUK MEDIA PROMOSI VISUAL KESENIAN WAYANG KULIT. In: MODEL TEKNOLOGI UNTUK MEDIA PROMOSI VISUAL KESENIAN WAYANG KULIT. Universitas Wahid Hasyim, Semarang. ISBN ISBN 978-602-99334-3-7

SANJAYA, RIDWAN and Purwanto, LMF and Hermawan, Hermawan (2018) Promoting Traditional Javanese Architecture Using Architrad Software. Promoting Traditional Javanese Architecture Using Architrad Software, 13 (6). ISSN 0973-4562

SANJAYA, RIDWAN and Rahadjo, Tjahjono and UNTARI, RUSTINA (2014) Technical Aspect of Providing the E-Learning Material for Art and Culture. Technical Aspect of Providing the E-Learning Material for Art and Culture, 19.

SANJAYA, RIDWAN and SOEKESI, AGUSTINE EVA MARIA and SITOHANG, ANASTASIA POSMARIA SETIASIWI (2015) Mobile Games Platforms for Teachers’ Entrepreneurship in Education. Mobile Games Platforms for Teachers’ Entrepreneurship in Education.

SANJAYA, RIDWAN and SOEKESI, AGUSTINE EVA MARIA and SITOHANG, ANASTASIA POSMARIA SETIASIWI (2015) Technology entrepreneurship model development for teachers. Technology entrepreneurship model development for teachers, 3 (1).

SANJAYA, RIDWAN and Safitri, Melinda (2014) KARAKTER LOKAL INDONESIA UNTUK PENGEMBANGAN GAME DENGAN ADVENTURE MAKER. KARAKTER LOKAL INDONESIA UNTUK PENGEMBANGAN GAME DENGAN ADVENTURE MAKER.

SANJAYA, RIDWAN and UNTARI, RUSTINA and Rahardjo, Tjahjono (2015) BUSINESS ANALYSIS OF WAYANG KULIT PERFORMANCE. BUSINESS ANALYSIS OF WAYANG KULIT PERFORMANCE. ISSN ISSN: 2158-1479

SANJAYA, RIDWAN and Untari, Rustina and SUMIJATI, SRI (2016) Website Profile Analysis as E-Marketing Media for SMEs of Wooden Crafts Toys in Indonesia. Website Profile Analysis as E-Marketing Media for SMEs of Wooden Crafts Toys in Indonesia.

SANJAYA, RIDWAN and WIDIANTORO, ALBERTUS DWIYOGA and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Simple Android Application Development for Art and Culture Learning. Simple Android Application Development for Art and Culture Learning.

SANJAYA, RIDWAN and Widiantoro, Albertus Dwiyoga and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business. Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business.

SANTOSO, HARRY (2016) SIGNATURE IDENTIFICATION WITH EDGE DETECTION AND CORRELATION COEFFICIENT. Other thesis, Unika Soegijapranata Semarang.

SAPUTRA, LUKAS WAHYU (2014) EXECUTIVE INFORMATION SYSTEM OF NEW ADMISSIONS. Diploma thesis, Unika Soegijapranata Semarang.

SEPTANTI, ADELIA (2017) HUBUNGAN ADIKSI GAMES ONLINE DENGAN KETERAMPILAN SOSIAL REMAJA. Other thesis, Unika Soegijapranata Semarang.

SETIA, SAMUEL KURNIAWAN (2009) Evaluasi Efektifitas dan Efisiensi SPI ( Pengendalian Umum dan Aplikasi ) Pada Koperasi Anugrah Abadi. Other thesis, Prodi Akuntansi Unika Seogijapranata.

SETIANTO, KARUNA BODHI (2018) MANAGING LAMPS AND WATCHING METHANA GAS WITH ARDUINO AND NODE-RED IN IOT TECHNOLOGY. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

SETIAWAN, DIDIT (2009) PEMANGGIL ANTRIAN BERBASIS MIKROKONTROLLER AT89S52. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

SETIAWAN, HANIF PANDU (2019) PREDICTING THE AMOUNT OF PETROLEUM AND NATURAL GAS PRODUCTION WITH WEIGHTED MOVING AVERAGE ALGORITHM. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

SOEHARSONO, GUSTAF SEBASTIAN (2019) ANALYZING OF HUMAN HEART RATE IN THREE ACTIVITIES : SITTING, RUNNING AND EXERCISING USING ARDUINO LILYPAD. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

SUGIARTO, ANDY (1997) PENGARUH KECEPATAN AKSES, KECEPATAN KONEKSI DAN PELAYANAN TERHADAP LOYALITAS KONSUMEN DALAM BERLANGGANAN INTERNET DI ISC WASANTARA NET SEMARANG. Other thesis, Prodi Manajemen Unika Soegijapranata.

SUNTONO S, ALAN (2015) Simple Card Game using Two Dimensional Array in C Programming Language. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

SUSANTI, W. IRYA (2004) ANALISIS PERSEPSI PEMAKAI HANDPHONE TERHADAP FASILITAS MENU YANG TERSEDIA PADA HANDPHONE MERK NOKIA. Other thesis, Prodi Manajemen Unika Soegijapranata.

SUSANTO, STEVIAN EVIC (2015) Performing HTML5 Canvas on Traffic Simulation. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

SUSILO, AGUNG (2009) ANALISIS PENENTUAN TARIF BERDASARKAN COST VOLUME PROFIT (Studi Kasus Pada Xplode Game Center). Other thesis, Prodi Akuntansi Unika Seogijapranata.

Sakti, Lidya Oktorina Kusuma and Krishanto, Yoshua Adenandya and Widyarto Nugroho, Erdhi (2013) Social Networking Game as a Way to Learn Nations Characteristics. In: file:///G:/JAMIK/YANG%20SUDAH%20DIKIRIM/JAMIK%20PAK%20ERDHI/PENELITIAN%20BARU/PENELITIAN/seminar%20internasional/Social%20Networking%20Game/2013G1_Schedule_elearn2013_submission_23.pdf, 12 – 13 December 2013, Thailand.

Sanjaya, Deni Prayogo Hangga (2013) NUMBER I-IANDWRITfNG READER CONVERT IMAGE NOTATION NUMBER INTO SOUND. Other thesis, Unika Soegijapranata Semarang.

Program Komputer (2017) Ngesti Pandawa (ngestipandawa.com). EC00201701063/ 02267.

buku petunjuk/panduan (2018) Buku Panduan/Petunjuk Judul Ciptaan : Buku Manual Penggunaan Chatbot Wayang Orang Ngesti Pandawa. EC00201822589/ 000113119.

Sanjaya, Ridwan and Widyarto Nugroho, Erdhi (2013) Mudah Membuat Game Profesional dengan Game Maker. In: Mudah Membuat Game Profesional dengan Game Maker. PT ELEX MEDIA KOMPUTINDO, Kompas Gramedia Building Jakarta, pp. 1-179. ISBN 978-602-02-2959-1

Santoso, Yosefina Oktaviani and Sukiatmojo, Arcelina and Setiady, Daniel Adrian and Wahyuningrum, Shinta Estri and Setianto, Dwi (2018) BUKU SAKU BERBASIS MOBILE BAGI ORANG TUA DENGAN ANAK PJB. Seninar Nasional Aplikasi Sains & Teknologi (SNAST) 2018. ISSN 1979-9111

Saputra, Indra (2009) Fastest Time and Minimum Cost Traveling in East Java Using DFS Algorithm. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

Saputra, Raymond Cahyadi (2020) Web Service Security System Analysis With Rest Architecture Using The Aes Method With Jwt. Other thesis, Universitas Katolik Soegijapranata Semarang.

Sari, Fitria Yuliana Mekar (2021) HOME SECURITY SYSTEM WITH PIR SENSOR-BASED MONITORING CAMERAS AND TELEGRAM PLATFORM. Other thesis, Universitas Katholik Soegijapranata Semarang.

Setianto, Dwi and Wahyuningrum, Shinta Estri (2016) CENTRALIZED AVAILABILITY ASSURANCE FOR DISTRIBUTED ELECTRONIC MEDICAL RECORD DATA. Journal of Theoretical and Applied Information Technology, 83 (3). pp. 423-425. ISSN e-ISSN:1817-3195, ISSN: 1992-8645

Shinta, Estri Wahyuningrum and Bonaventura, - e-posyandu untuk anak-anak yang terlahir dengan PJB. Knowledge Festival. (In Press)

Sie, David Immanuel Muis (2014) Drawing Geometry Application. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Sitinjak, Elizabeth Lucky Maretha and Sasmito, Wisnu Djati and Haryanti, Kristiana and Kurniasari, Widuri and Budiman, Agus (2020) PANDUAN OPERASIONAL: Program Aplikasi Simulasi PerdaganganSaham HiFu (Web based & Off-line). Technical Report. Universitas Katolik Soegijapranata. (In Press)

Sucipto, Yuhandy (2016) WORLD CURRENCY CONVERSION AGAINST THE RUPIAH USING WEB SCRAPING. Other thesis, UNIKA SOEGIJAPRANATA.

EC0020195195 (2019) Boardgame Berbasis AR Pada Sistem Blended Learning Untuk Pembelajaran Bahasa Inggris. 000154476.

Suratno, Antonius and Nugroho, Erdhi Widyarto (2019) The Design of Augmented Reality-Based Board Game for English Language Learning Media. E-Proceedings International Conference on Innovation in Education: Opportunities and Challenges in Southeast Asia. pp. 1-32. ISSN ISBN : 9786237 636056 (Unpublished)

Suwarno, Djoko and tika, eugenia and Rahutami, Angelina Ika and oktavian, ian and widiana, martha and PUTRI, NOVITA IKA and ananda, vincentia and harjanti, wiwik and sanjaya, ridwan and windriya, monika and sely, irene and Moniaga, Christian and kennedy, Richard and Samuel, Andreas and MURNIATI, CECILIA TITIEK and Calista, Naftalita and LEONG, HIRONIMUS and ANANINGSIH, VICTORIA KRISTINA (2018) Perzpektif. In: Perzpektiv. UNIKA Soegijapranata, Semarang, pp. 62-65. ISBN 978-602-6865-51-9 (Unpublished)

setiawan, Yonathan Happy and BAHAGIA, YOEL NARA YUDHA and Widyarto Nugroho, Erdhi (2013) Business Strategic Learning with Monopoly Game. In: Tenth International Conference on eLearning for Knowledge-Based Society, 12 – 13 December 2013, Thailand.

T

Tobing, Mitra Anugrah (2020) FIRE DETECTION EARLY WARNING SYSTEM USING ARDUINO UNO. Other thesis, Universitas Katolik Soegijapranata Semarang.

TANPOMO, A. NILUS ANGGA (2007) SIMULASI PENGAMANAN UNTUK SISTEM PERPARKIRAN KHUSUS PASCABAYAR BERBASIS KOMPUTER. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

TEJO PUTRANTO, Yulianto and Widyarto Nugroho, Erdhi and Puspa Dwiana, Kartika (2013) SISTEM INFORMASI MAKANAN SEHAT INDONESIA YANG SESUAI KONDISI TUBUH BERBASIS INTERNET. UNIKA SOEGIJAPRANATA, Semarang. (Unpublished)

TJANDRASAPUTRA, ADI NUGROHO (2014) OPTIMASI BIAYA SMS BLAST DENGAN FASTLINKLIST. Diploma thesis, Unika Soegijapranata Semarang.

Tjahjana, Septian Stevano (2012) BUILDING NETWORK WITH MIKROTIK ROUTERBOARD. Other thesis, Fakultas Ilmu Komputer Unika Soegijapranata.

Triyono, Andreas Nugroho Adi (2012) NETWORK SETTING USING MIKROTIK AND SQUID. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

U

UTOMO, G. SATRIO (2008) Pengembangan Software S-System Sebuah Software Akuntansi Open Source dan Free (Studi kasus pada Koperasi Mahasiswa 'SOEPRA'). Other thesis, Prodi Akuntansi Unika Seogijapranata.

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Veda, Janitra (2020) Sentiment Analysis using Vector Space Model and Naive Bayes. Other thesis, Universitas Katolik Soegijapranata Semarang.

W

WIJAYA, KRISTIAN ADI (2020) HOME SECURITY SYSTEM USING ESP8266 MODULE BASED ON INTERNET OF THINGS (IOT). Other thesis, Universitas Katolik Soegijapranata Semarang.

WATI, EKARIA (2009) Desain Sistem Akuntansi Menggunakan Strategi Commercial Off-The Shelf Package Software (Studi Kasus pada CV Rasita Truking Forwarding) dengan menggunakan software MYOB. Other thesis, Prodi Akuntansi Unika Seogijapranata.

WIBOWO, EDWIN (2008) Perancangan Sistem Informasi Akuntansi Berbasis Teknologi Informasi dengan Strategi Commercial Off the Shelf (COTS) Package Software (Study kasus pada PT. Duta Komputer). Other thesis, Prodi Akuntansi Unika Seogijapranata.

WIDARYOKO, YOSEP BAGUS (2014) USING WEBMIN AND PHPVIRTUALBOX WITH REMOTE SERVER. Diploma thesis, Unika Soegijapranata Semarang.

WIDIANTORO, ALBERTUS DWIYOGA and DUKUT, EKAWATI MARHAENNY and MURNIATI, CECILIA TITIEK Information System for Game TOEFL like App. International Conference on Informatics and Computational Sciences (ICICoS).

WIDJAJA, ANTONIUS (2016) CHEAT ENGINE SCRABLE GAME USING GADDAG ALGORITHM. Other thesis, Unika Soegijapranata Semarang.

WIJAYA, AJI (2011) SISTEM MONITORING AUDIO VIDEO BERBASIS WiFi. Other thesis, Prodi Teknik Elektro Unika Soegijapranata.

WIJAYA, ANDREAS (2011) AN ANALYSIS OF THE JARGON USED IN ONLINE GAMES. Other thesis, Unika Soegijapranata Semarang.

WIJAYA, BERNARDUS ANDREAS (2019) PREDICTION OF LPG GAS SUPPLY (NONSUBSIDY) USING LINEAR REGRESSION ALGORITHM METHOD. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

Wahyuningrum, Shinta Estri (2018) Advanced Neuropsychology Diagnostic Infrastructure System E-BNT. Advanced Neuropsychology Diagnostic Infrastructure System E-BNT.

Wahyuningrum, Shinta Estri (2016) PERANAN TEKNOLOGI INFORMASI PADA BIDANG KESEHATAN. PERANAN TEKNOLOGI INFORMASI PADA BIDANG KESEHATAN.

000163395 (2019) Computerized Indonesia Boston Naming Test. EC00201981201.

Wardana, Wikrama (2016) Boarding Houses Around Unika Using Google Maps API. Other thesis, Unika Soegijapranata Semarang.

Wicaksono, Karolus Leta (2019) Automatic Fish Feeder Based on ATmega328 Microcontroller. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

Program Komputer (2018) Aplikasi Surat Elektronik UNIKA Soegijpranata Berbasis Web. 000104385 / EC00201807957.

Widiantoro, Albertus Dwiyoga (2015) IMPLEMENTASI QRCODE PADA BERKAS KELULUSAN MAHASISWA BERBASIS PDF WEB. IMPLEMENTASI QRCODE PADA BERKAS KELULUSAN MAHASISWA BERBASIS PDF WEB. ISSN ISBN: 978-602-1034-19-4

Widiantoro, Albertus Dwiyoga Information System of Graduation in Administration and Academic Bureau Soegijapranata Catholic University. Information System of Graduation in Administration and Academic Bureau Soegijapranata Catholic University.

Widiantoro, Albertus Dwiyoga (2017) Infrastructure Readiness and Human Resources in the Implementation of E‐learning. Infrastructure Readiness and Human Resources in the Implementation of E‐learning.

Widiantoro, Albertus Dwiyoga (2018) RANCANG BANGUN SISTEM INFORMASI LOWONGAN PEKERJAAN BERBASIS KERJASAMA. RANCANG BANGUN SISTEM INFORMASI LOWONGAN PEKERJAAN BERBASIS KERJASAMA.

Widiantoro, Albertus Dwiyoga (2019) RANCANG BANGUN SISTEM INFORMASI LOWONGAN PEKERJAAN BERBASIS KERJASAMA. INFOKAM, 14 (2). ISSN 1829-9458

Program Komputer (2018) Sistem Informasi Wisuda Berbasis Web Di UNIKA Soegijapranata. 000108815 / EC00201813250.

Widiantoro, Albertus Dwiyoga (2016) Teknologi Big Data Berbasis Opensource. Teknologi Big Data Berbasis Opensource.

Widiantoro, Albertus Dwiyoga (2017) Utilization of Big Data in the Higher Education. Utilization of Big Data in the Higher Education.

Widiantoro, Albertus Dwiyoga and Dukut, Ekawati Marhaenny and MURNIATI, CECILIA TITIEK (2018) Information System for Game TOEFL like App. Information System for Game TOEFL like App.

Widiantoro, Albertus Dwiyoga and Purnamasari, Elisa (2018) Engineering Emoji Down the Hills Game as the Introduction of Meaning and Philosophy of Classical Batik Motif to the Society in Accordance with the Ornaments in it. Engineering Emoji Down the Hills Game as the Introduction of Meaning and Philosophy of Classical Batik Motif to the Society in Accordance with the Ornaments in it, 26. ISSN 0858-7027

Widiantoro, Albertus Dwiyoga and SANJAYA, RIDWAN (2015) Enhancing E-Learning User Interaction using Video Chat and Video Streaming. Enhancing E-Learning User Interaction using Video Chat and Video Streaming.

Widiantoro, Albertus Dwiyoga and SANJAYA, RIDWAN and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Increase Student Awareness of People's Cultural Heritage Using Internet Technology. Increase Student Awareness of People's Cultural Heritage Using Internet Technology.

Widiantoro, Albertus Dwiyoga and SANJAYA, RIDWAN and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business. Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business.

Widiantoro, Albertus Dwiyoga and Sanjaya, Ridwan and Rahadjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2017) Review on the Application of Financial Technology for the Wayang Orang Ngesti Pandowo Cultural Creative Industry. Review on the Application of Financial Technology for the Wayang Orang Ngesti Pandowo Cultural Creative Industry.

Widiantoro, Albertus Dwiyoga and Sanjaya, Ridwan and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI Review on the Application of Financial Technology for the Wayang Orang Ngesti Pandowo Cultural Creative Industry. ieee explore. ISSN Electronic ISBN: 978-1-5386-3947-4 Print on Demand(PoD) ISBN: 978-1-5386-3948-1

Widodo, Donny Kurniawan (2016) Crossword puzzle generator using Genetic Algorithm with multithreaded fitness calculation. Other thesis, Unika Soegijapranata Semarang.

Widyarto Nugroho, Erdhi (2014) Pemakaian Interfacing Sensor On-Off Pada Game Online Berbasis Web. UNIKA SOEGIJAPRANATA, Semarang. (Unpublished)

Widyarto Nugroho, Erdhi and Chandrawati, Brenda (2018) Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors. Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors, 16 (5). pp. 2287-2292. ISSN 1693-6930

Widyarto Nugroho, Erdhi and Chandrawati, Brenda and Widiantoro, Albertus Dwiyoga SISTEM INPUT PENJURIAN DENGAN TABLET ANDROID. UNIKA SOEGIJAPRANATA, Semarang. (Unpublished)

Widyarto Nugroho, Erdhi and Harnardi, Bernadinus (2019) The Method of Integrating Virtual Reality with Brainwave Sensor for an Interactive Math’s Game. In: 16th International join conference on computer science and software engineering (JCSSE), 10-12 Juli 2019, Thailand. (Submitted)

Wijaya, Theo Filus Irvan (2020) Implementation Internet Of Things For The Classification Of Metal And Non-metal Waste. Other thesis, Universitas Katolik Soegijapranata Semarang.

Y

YANG, GILANG FERDIAN (2020) DESIGN OF MONITORING SYSTEM AND PREDICTION OF SOIL MOISTURE, TEMPERATURE AND HUMIDITY BASED ON ARDUINO UNO WITH LINEAR REGRESSION METHOD. Other thesis, Universitas Katolik Soegijapranata Semarang.

YAP, CHRISTINA (2008) PENGARUH FAKTOR RISIKO SISTEMATIS DAN FAKTOR FUNDAMENTAL TERHADAP KINERJA PASAR SAHAM PERUSAHAAN. Other thesis, Prodi Akuntansi Unika Seogijapranata.

YULIANTI, ROSALIA IKA (2015) The Ladder Word Game. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Yosaputra, Adiel (2014) Clustering of PMB Scoring Test Using K-Means Algorithm. Other thesis, Prodi Teknik Informatika Unika Soegijapranata.

Yuliany, Stefany (2013) WATERMARKING SIMULATION USING LSB ALGORITHM. Other thesis, Unika Soegijapranata Semarang.

yuli mulyanto, yohanes Beton Tanpa Pasir (No-Fines Concretes): Tinjauan terhadap kekuatan dan teksturnya. Beton Tanpa Pasir (No-Fines Concretes): Tinjauan terhadap kekuatan dan teksturnya. (Unpublished)

This list was generated on Tue Nov 30 02:13:36 2021 WIB.