Yuliany, Stefany (2013) WATERMARKING SIMULATION USING LSB ALGORITHM. Other thesis, Unika Soegijapranata Semarang.

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The title of my project is Watermarking Simulation Using LSB Algorithm. These days, news and information are spread through internet quickly. Confidential information can be read by public unintentionally and a project claimed unethically by another party. This problem occurs when the file is sent without encryption and copyright protection. There are many methods to relay important messages secretly and add copyright protection. Cryptography and steganography are the most popular techniques. The steganography method will be discussed further in this project. This project is based on Steganography method, the science and art of hiding information. Since long time ago, steganography is practiced by people to deliver confidential message to authorized people. Usually, the secret message is hid inside digital files such as image and video. Using LSB (Least Significant Bit) algorithm and JA VA programming language, in this project, will be discussed about hiding text inside an image. The result of this project is a simulation about the image watermarking including original text, original image, converted text in 8 bits, converted original image in 8 bits, encrypted image in 8 bits, and the decryption of the encrypted image in text. This explains the detailed process of image watermarking using Least Significant Bit.

Item Type: Thesis (Other)
Subjects: 000 Computer Science, Information and General Works
Divisions: Faculty of Computer Science
Depositing User: Mrs Christiana Sundari
Date Deposited: 16 Oct 2018 08:13
Last Modified: 16 Oct 2018 08:13
URI: http://repository.unika.ac.id/id/eprint/17079

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