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Items where Author is "Nugroho, Erdhi Widyarto"
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Article
MAHENDRA, SESARIUS SATRIA LINTANG and Nugroho, Erdhi Widyarto and Prasetya, FX Hendra (2023) Design and Build a Virtual Reality Based Cycling Simulator Game. journal of busines and technology, 3 (2). pp. 67-73. ISSN e-ISSN: 2776-0332
Pamudji, Andre Kurniawan and Nugroho, Agus Cahyo and Harnadi, Bernardinus and Chandrawati, T. Brenda and Nugroho, Erdhi Widyarto and Widiantoro, Albertus Dwiyoga and Sanjaya, Ridwan and Prasetya, FX Hendra (2023) IoT and QRIS Payment System Integration in Entrepreneurship Lockers to Improve Culinary Business in Schools. Journal of Information Systems and Informatics, 5 (1). pp. 232-242. ISSN 2656-4882
Panjaitan, Bill Berthan and Nugroho, Erdhi Widyarto and Prasetya, FX Hendra (2022) Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels. journal of busines and technology, 2 (3). pp. 101-107. ISSN e-ISSN: 2776-0332
Bisma, Yulius and Pamudji, Andre Kurniawan and Chandrawati, T. Brenda and Nugroho, Erdhi Widyarto (2022) Internet of Things-Based Entrepreneurship Lockers. Journal of Business and Technology. ISSN 2776-0332
Maslan, Handy Putra and Nugroho, Erdhi Widyarto and Prasetya, FX Hendra (2022) Augmented Reality-Based Board Game for Learning English for Junior High School Students. journal of busines and technology, 2 (2). pp. 50-56. ISSN e-ISSN: 2776-0332
Wicaksono, Jonathan Tyar Putro and Nugroho, Erdhi Widyarto and Prasetya, FX Hendra (2022) RFID Implementation on Information Recording Systems of Deer. journal of busines and technology, 2 (1). pp. 7-15. ISSN e-ISSN: 2776-0332
SUDARTO, RICHARD JUAN PUTRA and Nugroho, Erdhi Widyarto and Prasetya, FX Hendra (2021) Development of Psychology Based on Online with Edward Personality Preference Schedule and High Level Indonesian Collective Intelligence Test. journal of busines and technology, 1 (2). pp. 49-53. ISSN e-ISSN: 2776-0332
Putra, Yedija Prima and Nugroho, Erdhi Widyarto and Prasetya, FX Hendra (2021) Game Design Education "Terjumlah" Using Kinect Sensor. Journal of Business and Technology, 1 (1). pp. 1-4. ISSN e-ISSN: 2776-0332
Suratno, Antonius and Nugroho, Erdhi Widyarto (2019) The Design of Augmented Reality-Based Board Game for English Language Learning Media. E-Proceedings International Conference on Innovation in Education: Opportunities and Challenges in Southeast Asia. pp. 1-32. ISSN ISBN : 9786237 636056 (Unpublished)
Nugroho, Erdhi Widyarto and Chandrawati, T. Brenda (2018) Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors. Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors, 16 (5). ISSN 1693-6930
Nugroho, Erdhi Widyarto (2018) Model Pembelajaran Menggunakan Game Pada Anak Sekolah Dasar. Model Pembelajaran Menggunakan Game Pada Anak Sekolah Dasar.
Nugroho, Erdhi Widyarto and Pertiwi, Reni Dwi (2014) Measuring the Games Influence on Improving English Proficiency. Measuring the Games Influence on Improving English Proficiency, 1 (1). ISSN 2355-8253
Nugroho, Erdhi Widyarto and Setiawan, Yonathan Happy and Bahagia, Yoel Nara Yudha (2013) Business Strategic Learning with Monopoly Game. Business Strategic Learning with Monopoly Game.
As’ari, Fajar and Yunanto, Septyana Hardianti and Nugroho, Erdhi Widyarto (2013) Educational Game as Way to Help Child’s Curiosity. The Tenth International Conference on eLearning for Knowledge-Based Society, 12-13 December 2013, Thailand. (Unpublished)
Nugroho, Erdhi Widyarto and Putra, Adit Rama and Bagaskara, Irse Surya (2013) HTML5 as Interactive Educational Media. HTML5 as Interactive Educational Media.
Nugroho, Erdhi Widyarto and Sakti, Lidya Oktorina Kusuma and Krishanto, Yoshua Adenandya (2013) Social Networking Game as a Way to Learn Nations Characteristics. Social Networking Game as a Way to Learn Nations Characteristics.
Nugroho, Erdhi Widyarto and SIHOMBING, RANTO .P (2013) The Use of Practical Information System to Finacial Magaement for Entrepreneurship Cell. The Use of Practical Information System to Finacial Magaement for Entrepreneurship Cell.
Nugroho, Erdhi Widyarto and Pertiwi, Reni Dwi (2012) Design the School Map Game to Facilitate User. Design the School Map Game to Facilitate User.
Nugroho, Erdhi Widyarto and Chandrawati, T. Brenda Designing A Math Game Based on Virtual Reality with Montessori Approach. Designing A Math Game Based on Virtual Reality with Montessori Approach.
Suratno, Antonius and Nugroho, Erdhi Widyarto Designing Augmented Reality-Based Learning Media: Its Compatibility to Blended Learning. Designing Augmented Reality-Based Learning Media: Its Compatibility to Blended Learning. pp. 1-5. (Unpublished)
Patent
LPPM Universitas Katolik Soegijapranata (2022) Modul Financial Technology Dengan Payment System QRIS Untuk Loker Kewirausahaan. 000413653.
LPPM Universitas Katolik Soegijapranata (2022) Modul Skematik dan Rangkaian IoT Untuk Loker Kewirausahaan. 000413655.
LPPM Universitas Katolik Soegijapranata (2022) Modul Source Code IoT Untuk Loker Kewirausahaan. 000413654.
LPPM Universitas Katolik Soegijapranata (2022) Modul Source Code dan Implementasi Payment System QRIS untuk Loker Kewirausahaan. 000413652.
Other
Setiawan, Florentinus Budi and Nugroho, Erdhi Widyarto and Putranto, Yulianto Tejo (Peer Review) Perancangan Pengaturan Sistem Traffic Light Berdasarkan Jumlah Kendaraan Dengan Menggunakan Cctv Dinamis. Universitas Katolik Soegijapranata.