Estevanus, Timothy Androsio and Dukut, Ekawati Marhaenny (2021) The Influence of Playing Video Games towards Educational Gamification Mastery. In: Research on Digital Technology and Learning. Soegijapranata Catholic University, Semarang, pp. 319-338. ISBN 978-623-7635-85-7
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Text (Book Chapter)
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Abstract
This article is a development of an found that young people are filling up some of their time by playing the popular culture of video games. One of the video games preferred by the youngsters from a video game tournament organized by the Faculty of Language and Arts (FLA)from Soegijapranata Catholic University was the entertaining Mobile Legends. In finding out whether or not playing video games was advantageous for academic life, further research was carried out. Through a questionnaire and interview session, the research found that tutorials done before playing video games were beneficial for 25 students from the first semester of the English Department of FLA to understand instructions of quizzes, which had a Game-Based Learning platform. The experience of pushing the right buttons in a game tutorial had also helped students to master the mechanics of the keyboards to answer the quizzes from cyber.unika.ac.id rapidly and accurately. The English vocabulary used to play the games was also beneficial in increasing the mastery of the students’ English language
Item Type: | Book Section |
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Subjects: | 800 Literature |
Divisions: | Faculty of Language and Art |
Depositing User: | Ms Ekawati Marhaenny Dukut |
Date Deposited: | 20 Sep 2022 00:53 |
Last Modified: | 20 Sep 2022 00:53 |
URI: | http://repository.unika.ac.id/id/eprint/29166 |
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