SANJAYA, RIDWAN (2017) The Role of Game Technology in Education and Entrepreneurship*. The Role of Game Technology in Education and Entrepreneurship*.
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Abstract
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Item Type: | Article |
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Subjects: | 000 Computer Science, Information and General Works |
Divisions: | Faculty of Computer Science > Department of Information Systems |
Depositing User: | ms F. Dewi Retnowati |
Date Deposited: | 16 Aug 2021 04:31 |
Last Modified: | 16 Aug 2021 04:31 |
URI: | http://repository.unika.ac.id/id/eprint/26208 |
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