Mengemas Game Menjadi Media Pembelajaran Kreatif

SANJAYA, RIDWAN (2014) Mengemas Game Menjadi Media Pembelajaran Kreatif. Mengemas Game Menjadi Media Pembelajaran Kreatif.

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Abstract

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Item Type: Article
Subjects: 000 Computer Science, Information and General Works
Divisions: Faculty of Computer Science > Department of Information Systems
Depositing User: ms F. Dewi Retnowati
Date Deposited: 30 Jul 2021 07:13
Last Modified: 30 Jul 2021 07:13
URI: http://repository.unika.ac.id/id/eprint/26153

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