Widyarto Nugroho, Erdhi and Harnardi, Bernadinus (2019) The Method of Integrating Virtual Reality with Brainwave Sensor for an Interactive Math’s Game. In: 16th International join conference on computer science and software engineering (JCSSE), 10-12 Juli 2019, Thailand. (Submitted)
Text
58120022542018G2_Camerareadyjcssefix.pdf Restricted to Registered users only Download (1MB) | Request a copy |
Abstract
The implementation of the Virtual Reality (VR) on game is practical for in various fields, especially in the field of Education. The implementation of a mobile based VR game is example where the players of game feel as in the real world. However, the VR game has the weakness on limited interaction of their player with the virtual environment created by the game. Currently, the interactions pass through the buttons on mobile phone and joysticks. For this reason, this research investigates the alternative media to control the virtual environment of the game using brain sensor. The prototype was created using “mindwave neurosky” as brain sensor and thingkgear as sensor drive to construct the experiment of mobile based virtual reality math game This research tests three modes signal including meditation, attention and beta signal. A meditation signal was taken when the player open and close the eye. While attention and beta signals were taken when the player focuses. The result is some model to control the VR math game with brain sensor for child five or six year old’s.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Uncontrolled Keywords: | Math Game; method; VR ; brainwave sensor; I |
Subjects: | 000 Computer Science, Information and General Works |
Divisions: | Faculty of Computer Science > Department of Information Systems |
Depositing User: | Mr. Erdhi Widyarto |
Date Deposited: | 18 Nov 2020 04:22 |
Last Modified: | 18 Nov 2020 04:22 |
URI: | http://repository.unika.ac.id/id/eprint/22919 |
Actions (login required)
View Item |