MURNIATI, CECILIA TITIEK and SANJAYA, RIDWAN and KRISTINE, BLAIR (2017) Game-making for Learning: Advantages, Pitfalls, and Opportunities*. In: International Conference on Learning Technologies, Hotel Grand Candi Semarang. (Unpublished)
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Item Type: | Conference or Workshop Item (Keynote) |
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Subjects: | 000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Information Systems 300 Social Sciences > 370 Education |
Divisions: | Faculty of Language and Art > Department of English Literature |
Depositing User: | Mrs Rikarda Ratih |
Date Deposited: | 23 Feb 2019 05:46 |
Last Modified: | 23 Feb 2019 05:46 |
URI: | http://repository.unika.ac.id/id/eprint/17986 |
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