Kurniawan, Enrico Chiesa (2018) PERANCANGAN KOMUNIKASI VISUAL KAMPANYE TIDAK MEMBERIKAN GADGET KEPADA ANAK TERLALU DINI. Other thesis, Unika Soegijapranata Semarang.
|
Text (COVER)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..CO.pdf Download (9MB) | Preview |
|
|
Text (BAB I)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..BAB I.pdf Download (953kB) | Preview |
|
Text (BAB II)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..BAB II.pdf Restricted to Registered users only Download (281kB) |
||
|
Text (BAB III)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..BAB III.pdf Download (274kB) | Preview |
|
|
Text (BAB IV)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..BAB IV.pdf Download (1MB) | Preview |
|
|
Text (BAB V)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..BAB V.pdf Download (161kB) | Preview |
|
|
Text (DAFTAR PUSTAKA)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..DAPUS.pdf Download (238kB) | Preview |
|
|
Text (LAMPIRAN)
14.L1.0004 ENRICO CHIESA KURNIAWAN (2.69)..LAMP.pdf Download (656kB) | Preview |
Abstract
Gadgets or devices are today's technology that almost all of them have. With the gadget, many activities can be done easily because of the technology of the gadget is very helpful. Gadgets own a lot of kinds, but the most popular is a Smartphone or smart phone. This smart phone has features that are very helpful in life, among them is to communicate remotely, read information faster, entertainment and others. In this era many parents who husband and wife work together. This causes their families to have more economy. When babysitting children and children fussy, they will thrust the gadget for children to be calm. This makes the child has known the gadget early on. When the child has grown they will continue to want to interact with the gadget, because it has been embedded early on that using gadgets is fun. So that there will be times when children ask for personal gadgets before the reasonable age limit. Yet based on the results of research many children who ask for personal gadgets just to seek pleasure or play games. Coupled with the environmental factors they are already on using personal gadgets, then the child will ask his parents personal gadgets. Based on data obtained many parents say that their child asked for paribadi gadgets to play games. Children who are addicted in using gadgets to play games will have a negative impact on their lives, both in terms of social, education, growth and others. This is if not handled then so the generations under them will increasingly more dependence with gadgets. Therefore parents need to be educated in giving gadgets to children. The author provides the problem solving by designing a social campaign involving parents as the main target and the child as a secondary target. This design aims to educate and provide information about children with gadgets packaged in a campaign booth.
Item Type: | Thesis (Other) |
---|---|
Subjects: | 700 Arts and Recreation > 720 Architecture > Visual Communication |
Divisions: | Faculty of Architecture and Design > Department of Visual Communication Design |
Depositing User: | Mr Lucius Oentoeng |
Date Deposited: | 02 Jan 2019 03:42 |
Last Modified: | 25 Feb 2021 05:39 |
URI: | http://repository.unika.ac.id/id/eprint/17671 |
Actions (login required)
View Item |