(IEEE 2019) The Method of Integrating Virtual Reality with Brainwave Sensor for an Interactive Math's Game

Harnadi, Bernardinus (IEEE 2019) The Method of Integrating Virtual Reality with Brainwave Sensor for an Interactive Math's Game. 2019 16th International Joint Conference on Computer Science and Software Engineering (JCSSE). ISSN 978-1-7281-0719-6

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Official URL: https://doi.org/10.1109/JCSSE.2019.8864205

Abstract

The implementation of the Virtual Reality (VR) on game is practical for in various fields, especially in the field of Education. The implementation of a mobile based VR game is example where the players of game feel as in the real world. However, the VR game has the weakness on limited interaction of their player with the virtual environment created by the game. Currently, the interactions pass through the buttons on mobile phone and joysticks. For this reason, this research investigates the alternative media to control the virtual environment of the game using brain sensor. The prototype was created using “mindwave neurosky” as brain sensor and thingkgear as sensor drive to construct the experiment of mobile based virtual reality math game. This research tests three modes signal including meditation, attention and beta signal. A meditation signal was taken when the player open and close the eye. While attention and beta signals were taken when the player focuses. The result is some model to control the VR math game with brain sensor for child five or six year old's.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 005 Computer programming, programs & data
000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Information Systems
Depositing User: Mr Bernardinus Harnadi
Date Deposited: 26 May 2024 10:16
Last Modified: 26 Jun 2024 07:12
URI: http://repository.unika.ac.id/id/eprint/35585

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