Designing Games Software for Students at the Age of 6-8 in SD Negeri 3 Purwodadi

Margawignya, Ivana Asela (2015) Designing Games Software for Students at the Age of 6-8 in SD Negeri 3 Purwodadi. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.

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Abstract

In this modern era, children are familiar with the development of technology such as laptop, tablet and smartphone. Most of them use those technologies for playing the game. Technology industries provide a lot of software education games. However, not all of the English education games software is interesting and appropriate for children. In this thesis, the writer designs an appropriate game software named English Games for Kids. This game is designed for students at the age of 6-8 years old. The writer did the design following the steps of Research and Development Methodology by Sugiyono (2012). The writer collected the data from the previous research. The writer conducted the research and development method. The respondents in this thesis were the student at the age 6-8 years old in SD Negeri 3 Purwodadi. The writer gave 20 questionnaire to investigate what the children‟s problem and interest in English education games are. From the result, the writer developed English Games for Kids to be an appropriate one for children at the age of 6-8 years old. The writer gave the games and questionnaire to 30 respondents to know their opinion about this game. The result of the questionnaire showed a positive response of English Games for students at the age of 6-8 years old.

Item Type: Thesis (Other)
Subjects: 400 Language
Divisions: Faculty of Language and Art > Department of English Literature
Depositing User: Mr Agung Tri Hartadi
Date Deposited: 07 Jan 2016 06:12
Last Modified: 21 Aug 2023 04:19
URI: http://repository.unika.ac.id/id/eprint/7261

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