Vincent Christian Y, vincent (2026) GAMIFICATION SMART OFFICE AT PT GLORI INVESTAMA BERJANGKA SURABAYA. GAMIFICATION SMART OFFICE AT PT GLORI INVESTAMA BERJANGKA SURABAYA. pp. 1-8.
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Abstract
Organizations have adopted digital trans-formation in a number of operational areas, including human resource management, as a result of the development of information technology.Employee attendance manage-ment is one area that has drawn a lot of at-tention. Conventional attendance systems fre-quently result in problems like late arrivals, missed check-outs, and decreased employee engagement because they prioritize admin-istrative recording while providing little motivational value. This research focuses on the development and implementation of a smart office based attendance system enhanced with gamifica-tion features at PT Glori Investama Ber-jangka Surabaya. The system is designed for Management Trainee (MT) employees and incorporates game-based elements, includ-ing points, attendance streaks, leaderboards, rewards, and chance-based mechanisms, to encourage discipline and consistency in at-tendance behavior. Implementing Gamification in smart office attendance system helps maintain a shed to follow the discipline and also increase engagement. The new attendance recording system serves not only as an effective means of maintaining punctuality but acts also as a strategic practice to help the organization develop employees with high morale and performance. Keywords: attendance system, employee discipline, gamification, management trainee, smart office
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