GAMIFICATION SMART OFFICE AT PT GLORI INVESTAMA BERJANGKA SURABAYA

Vincent Christian Y, vincent (2026) GAMIFICATION SMART OFFICE AT PT GLORI INVESTAMA BERJANGKA SURABAYA. GAMIFICATION SMART OFFICE AT PT GLORI INVESTAMA BERJANGKA SURABAYA. pp. 1-8.

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Abstract

Organizations have adopted digital trans-formation in a number of operational areas, including human resource management, as a result of the development of information technology.Employee attendance manage-ment is one area that has drawn a lot of at-tention. Conventional attendance systems fre-quently result in problems like late arrivals, missed check-outs, and decreased employee engagement because they prioritize admin-istrative recording while providing little motivational value. This research focuses on the development and implementation of a smart office based attendance system enhanced with gamifica-tion features at PT Glori Investama Ber-jangka Surabaya. The system is designed for Management Trainee (MT) employees and incorporates game-based elements, includ-ing points, attendance streaks, leaderboards, rewards, and chance-based mechanisms, to encourage discipline and consistency in at-tendance behavior. Implementing Gamification in smart office attendance system helps maintain a shed to follow the discipline and also increase engagement. The new attendance recording system serves not only as an effective means of maintaining punctuality but acts also as a strategic practice to help the organization develop employees with high morale and performance. Keywords: attendance system, employee discipline, gamification, management trainee, smart office

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Information Systems
000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Internet
000 Computer Science, Information and General Works > 060 Associations, organizations and museums
600 Technology (Applied sciences)
600 Technology (Applied sciences) > 650 Management
600 Technology (Applied sciences) > 650 Management > 658 Management > Consumer Satisfication
600 Technology (Applied sciences) > 650 Management > 658 Management > Marketing Management
600 Technology (Applied sciences) > 650 Management > Business Performance
600 Technology (Applied sciences) > 650 Management > Customers
Divisions: Faculty of Computer Science > Department of Information Systems
Depositing User: mr. vincent christian yulianto
Date Deposited: 18 Mar 2026 06:49
Last Modified: 18 Mar 2026 06:49
URI: http://repository.unika.ac.id/id/eprint/39377
Keywords: attendance system, gamification, smart office

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