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Chandrawati, T. Brenda and Novaryan, Jeremy Albert IMPACT ANALYSIS OF THE CAPABILITY ON STRATEGY VIA OTHELLO GAME. IMPACT ANALYSIS OF THE CAPABILITY ON STRATEGY VIA OTHELLO GAME.
Christopher, Kevin and Harnadi, Bernardinus and Prasetya, FX Hendra Developing and Creating Board Game as a Media to Learn English Vocabulary for Senior High Student. Journal of Business and Technology, 1 (2). pp. 35-42. ISSN e-ISSN 2776-0332
Harnadi, Bernardinus (IEEE 2021) Examining the Adoption of Mobile Payment Service: Expectation Confirmation Model with Trust. 2021 Sixth International Conference on Informatics and Computing (ICIC). ISSN 978-1-6654-2155-3
Harnadi, Bernardinus (IEEE 2021) Extending ECM with Quality Factors to Investigate Continuance Intention to Use E-learning. 2021 Sixth International Conference on Informatics and Computing (ICIC). ISSN 978-1-6654-2155-3
Harnadi, Bernardinus (IEEE 2021) User Sentiment Analysis in the Fintech OVO Review Based on the Lexicon Method. 2021 Sixth International Conference on Informatics and Computing (ICIC). ISSN 978-1-6654-2155-3
Harnadi, Bernardinus (IEEE 2022) Examining User Acceptance of MOOCs: The Role of Openness, Task Technology Fit, and Self-Efficacy. 2022 Seventh International Conference on Informatics and Computing (ICIC). ISSN 979-8-3503-4571-1
Harnadi, Bernardinus (IEEE 2022) Review of User Comments for the OVO Fintech application using LDA. 2022 6th International Conference on Information Technology (InCIT). ISSN 978-1-6654-8912-6
Harnadi, Bernardinus (IEEE 2022) Understanding Behavioral Intention to Use Social Media Technology: Two Comparing Model, TAM and UTAUT. 2022 6th International Conference on Information Technology (InCIT). ISSN 978-1-6654-8912-6
Harnadi, Bernardinus (IEEE 2023) Effects of Quality Factor and Satisfaction on The Acceptance of Online Learning (Adoption Learning Technology). 2023 7th International Conference on Information Technology (InCIT). ISSN 979-8-3503-5869-8
Harnadi, Bernardinus (ISI 2023) IoT and QRIS Payment System Integration in Entrepreneurship Lockers to Improve Culinary Business in Schools. Journal of Information Systems and Informatics, 5 (1). ISSN 2656-4882
Harnadi, Bernardinus (JBT 1-1/2021) The Nearby Doctor Search Application Based on Android. Journal of Business and Technology, 1 (1). ISSN 2776-0332
Harnadi, Bernardinus (JBT 1-2/2021) Developing and Creating Board Game as a Media to Learn English Vocabulary for Senior High Student. Journal of Business and Technology, 1 (2). ISSN 2776-0332
Harnadi, Bernardinus (JBT 1-2/2021) Game Save The Sea! as an Education Media to Prevent Water Pollution. Journal of Business and Technology, 1 (2). ISSN 2776-0332
Harnadi, Bernardinus (JBT 1-3/2021) Guesspic Game as an Educational Game Media Knowing Living and Inanimate Objects for Children. Journal of Business and Technology, 1 (3). ISSN 2776-0332
Harnadi, Bernardinus (JBT 2-1/2022) Greenhouse Effect Education Against Climate Change Through an Accelerometer-Based Android Game. Journal of Business and Technology, 2 (1). ISSN 2776-0332
Harnadi, Bernardinus (JBT 2-1/2022) Sales and Purchase Accounting Information Systems In Trading Companies. Journal of Business and Technology, 2 (1). ISSN 2776-0332
Harnadi, Bernardinus (JBT 2-2/2022) Implementation Of Qr-Code Based Point Of Sales Application For Retail Store. Journal of Business and Technology, 2 (2). ISSN 2776-0332
Harnadi, Bernardinus (JBT 3-1/2023) Ecommerce Website Development for Melisa Baby and Kids Shop. Journal of Business and Technology, 3 (1). ISSN 2776-0332
Harnadi, Bernardinus (JBT 3-2/2023) Web-based Consulting Company Employee Timesheet. Journal of Business and Technology. ISSN 2776-0332
Harnadi, Bernardinus (JBT 3-3/2023) Digital Marketing Effectiveness Through Social Media (Facebook, TikTok, Instagram) Against Te Boo Boo. Journal of Business and Technology, 3 (3). ISSN 2776-0332
Harnadi, Bernardinus (JBT 3-3/2023) Internship Management Information System at Batik TV Pekalongan. Journal of Business and Technology, 3 (3). ISSN 2776-0332
Harnadi, Bernardinus (JBT 4-1/2024) Making A Web-Based Visual Novel Game To Introduce The Library Of UNIKA Soegijapranata. Journal of Business and Technology, 4 (1). ISSN e-ISSN 2776-0332
Harnadi, Bernardinus Pacman Game, Benefit Analysis on Decision Making Speed. Pacman Game, Benefit Analysis on Decision Making Speed.
Harnadi, Bernardinus (Q1) Role of age, gender and cultural factors as moderator on technology acceptance of online entertainment. Information Discovery and Delivery. ISSN 2398-6247
Harnadi, Bernardinus (SISFORMA 1-1/2014) Pacman Game Benefit Analysis on Decision Making Speed. SISFORMA, 1 (1). ISSN 2355-8253
Harnadi, Bernardinus (SISFORMA 10-1/2023) Financial Technology with QRIS Payment System for Entrepreneurship Locker. Making Education Game to Choose Healthy Snacks for Children, 10 (1). ISSN 2442-7888
Harnadi, Bernardinus (SISFORMA 6-1/2019) Designing Horticulture Education Game. SISFORMA, 6 (1). ISSN 2355-8253
Harnadi, Bernardinus (SISFORMA 7-1/2020) Designing Student’s Registration Book and Student’s Report Card Processing Application For Pangudi Luhur Don Bosko Elementary School Semarang. SISFORMA, 7 (1). ISSN 2355-8253
Harnadi, Bernardinus (SISFORMA 7-2/2020) Designing Android Based Game to Educate The Central Java Traditional Music Instrument for Children. SISFORMA, 7 (2). ISSN 2442-7888
Harnadi, Bernardinus (SISFORMA 9-1/2022) Investigating Fintech Service Adoption using Extended-ECM. SISFORMA, 9 (1). ISSN 2442-7888
Harnadi, Bernardinus (SISFORMA 9-2/2022) Analysis of User Comments Based on Topic Modeling using LDA on OVO E-Wallet. SISFORMA, 9 (2). ISSN 2442-7888
Harnadi, Bernardinus (Sisforma 10-2/2023) Designing a Blockchain-based SME transaction model using the Federated Byzantine Agreement to shorten transaction validation times. SISFORMA, 10 (2). ISSN 2442-7888
Harnadi, Bernardinus and Widiantoro, Albertus Dwiyoga (!EEE 2023) Evaluating the Performance and Accuracy of Supervised Learning Models on Sentiment Analysis of E-Wallet. IEEE Explore.
Nugroho, Erdhi Widyarto and Chandrawati, T. Brenda Designing A Math Game Based on Virtual Reality with Montessori Approach. Designing A Math Game Based on Virtual Reality with Montessori Approach.
Pamudji, Andre Kurniawan IoT-driven Environmental Support System for Smart Cities. SISFORMA: Journal of Information Systems. ISSN p-ISSN: 2355-8253 and e-ISSN: 2442-7888
Prasetya, Hendra and Triantoni, Dian KOMUNIKASI SUARA MENGGUNAKAN PROTOCOL TCP/IP. STN2 Unwahas.
SANJAYA, RIDWAN Disruptive Innovation dalam Pendidikan Tinggi. Disruptive Innovation dalam Pendidikan Tinggi.
Sarasvita, Riza and Setia Utami, Diah and Isnain, Fitri and Murbarani, Andhika Dian and Hernawati, Debby and Bardiyati, Sri and Yuliastuti, Kallista and Octorina, Linda Integrated Individual Service with Community Approach in Therapeutic Community-based Rehabilitation at Lido Rehabilitation Centre of the Indonesian National Narcotics Agency. Integrated Individual Service with Community Approach in Therapeutic Community-based Rehabilitation at Lido Rehabilitation Centre of the Indonesian National Narcotics Agency.
Widiantoro, Albertus Dwiyoga Information System of Graduation in Administration and Academic Bureau Soegijapranata Catholic University. Information System of Graduation in Administration and Academic Bureau Soegijapranata Catholic University.
Widiantoro, Albertus Dwiyoga The Utilization Video Conferencing Application for E-learning. International Journal of the Computer, the Internet and Management. ISSN ISSN 0858-7027
Widiantoro, Albertus Dwiyoga and Sanjaya, Ridwan and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI Review on the Application of Financial Technology for the Wayang Orang Ngesti Pandowo Cultural Creative Industry. ieee explore. ISSN Electronic ISBN: 978-1-5386-3947-4 Print on Demand(PoD) ISBN: 978-1-5386-3948-1
Widyarto Nugroho, Erdhi and Putranto, yulianto tejo and Puspa Dwiana, Kartika Information System of Suitable Diet for Children’s Health Based on Website. The International Journal of the Computer, the Internet and Management. ISSN 0858-7027
Widiantoro, Albertus Dwiyoga and Sanjaya, Ridwan Enhancing E-Learning User Interaction using Video Chat and Video Streaming. Other. FAKULTAS ILMU KOMPUTER UNIKA SOEGIJAPRANATA.
Harnadi, Bernardinus Bukti Genap 2023-2024. [Teaching Resource]
Harnadi, Bernardinus and Widyarto Nugroho, Erdhi KENDALI SENSOR GERAK TANGAN DAN SENSOR SARAF OTAK PADA GAME EDUKASI MATEMATIKA BERBASIS VIRTUAL REALITY. UNIKA SOEGIJAPRANATA, Semarang. (Unpublished)
Nugroho, Agus Cahyo and Engel, Mychael Maoeretz Reviewer 1 Jurnal 1. LPPM Universitas Ahmad Dahlan Yogyakarta.
Widyarto Nugroho, Erdhi and Chandrawati, Brenda and Widiantoro, Albertus Dwiyoga SISTEM INPUT PENJURIAN DENGAN TABLET ANDROID. UNIKA SOEGIJAPRANATA, Semarang. (Unpublished)