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Items where Division is "Faculty of Computer Science > Department of Information Systems" and Year is 2018
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AZTRI, MAWAR LUPITA (2018) GAME PEMBELAJARAN MERAWAT FASILITAS SEKOLAH BERBASIS ANDROID. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.
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BAHAGIA, YOEL NARA YUDHA (2018) EDUKASI KESEHATAN MULUT DAN GIGI MENGGUNAKAN GAME "PERTAHANAN GIGI". Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.
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GINSANDI, IMANUEL (2018) EDUKASI PERKEMBANGAN IKAN KOI MELALUI GAME BERBASIS ANDROID. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.
GUNAWAN, SO. CHANDRA (2018) PEMAKAIAN GAME VIRTUAL REALITY UNTUK EKSPLORASI PENGENALAN TEMPAT. Other thesis, Unika Soegijapranata Semarang.
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HADI, PIETER SANTOSO (2018) GAME AUGMENTED REALITY UNTUK PENDIDIKAN ANTI KORUPSI DALAM PERILAKU MAHASISWA. Other thesis, Unika Soegijapranata Semarang.
Harnadi, Bernardinus (2018) (ICCSET 2018) The Math Virtual Reality Game as learning media for 1st-Grade School Students. The 1st International Conference on Computer Science and Engineering Technology Universitas Muria Kudus. ISSN 2593-7650
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INDRAKUSUMA, HUBERTUS VEGA (2018) EMAIL CLUSTERING AND GROUPING BASED ON CONTENT SIMILARITY USING K-MEANS ALGORITHM. Other thesis, Fakultas Teknik Informatika.
INDRIANA K, ANGELA (2018) PROJECT REPORT THE INTEGRATION OF APPLICATION PHONEBOOK WITH GOOGLE API ON ANDROID. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.
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KURNIAWAN, BAYU SURYA (2018) ANCANG BANGUN SISTEM INFORMASI KOPERASI SIMPAN PINJAM PRANATA SEJAHTERA. Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.
KUSWEANTO, LYDIA (2018) RANCANG BANGUN APLIKASI MANAJEMEN KEUANGAN UNTUK PENYELENGGARAAN KULIAH KERJA LAPANGAN (KKL). Other thesis, UNIKA SOEGIJAPRANATA SEMARANG.
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MARCHIANO, BE, MICHAEL (2018) PEMANFAATAN GAME “GOOD KIDS” SEBAGAI MEDIA PENDIDIKAN KARAKTER BAGI ANAK 7 – 10 TAHUN. Other thesis, Unika Soegijapranata Semarang.
MULIANAWATI, HANNA (2018) RANCANG BANGUN APLIKASI LAYANAN UNTUK ALUMNI UNIKA SOEGIJAPRANATA BERBASIS ANDROID. Other thesis, Unika Soegijapranata Semarang.
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Nugroho, Erdhi Widyarto (2018) Model Pembelajaran Menggunakan Game Pada Anak Sekolah Dasar. Model Pembelajaran Menggunakan Game Pada Anak Sekolah Dasar.
Nugroho, Erdhi Widyarto and Chandrawati, T. Brenda (2018) Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors. Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors, 16 (5). ISSN 1693-6930
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PERTIWI, RENI DWI (2018) PEMANFAATAN GAME PARIWISATA SEBAGAI MEDIA PROMOSI WISATA ALAM KABUPATEN SEMARANG. Other thesis, Unika Soegijapranata Semarang.
PRATAMA, ALFONSUS HERIYAN GILANG (2018) EDUKASI BAHAYA MEROKOK UNTUK ANAK-ANAK DENGAN GAME MOBILE. Other thesis, Unika Soegijapranata Semarang.
PUTRA, YEDIJA PRIMA (2018) PERBANDINGAN SENSOR INFRAMERAH PADA KINECT DAN SENSOR ULTRASONIK UNTUK PERMAINAN. Other thesis, Unika Soegijapranata Semarang.
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REGIANA, ELSA (2018) GAME PERMAINAN TRADISIONAL SEBAGAI MEDIA PELESTARIAN BUDAYA INDONESIA. Other thesis, Unika Soegijapranata Semarang.
RELAWANTO, MAHADHIKA PUTRA (2018) GAME VIRTUAL REALITY TAKU. Other thesis, Unika Soegijapranata Semarang.
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SANJAYA, RIDWAN (2018) Digitalisasi Tata Kelola Yayasan dan Perguruan Tinggi. Digitalisasi Tata Kelola Yayasan dan Perguruan Tinggi.
SANJAYA, RIDWAN (2018) Disrupsi Diri untuk Perpustakaan Masa Depan. Disrupsi Diri untuk Perpustakaan Masa Depan.
SANJAYA, RIDWAN (2018) Library 4.0 untuk Perpustakaan Masa Depan. Library 4.0 untuk Perpustakaan Masa Depan.
SANJAYA, RIDWAN (2018) Masa Depan Financial Technology. Masa Depan Financial Technology.
SANJAYA, RIDWAN (2018) Melangkah Maju Bersama. Melangkah Maju Bersama.
SANJAYA, RIDWAN (2018) "New Normal" dalam Pendidikan Tinggi. "New Normal" dalam Pendidikan Tinggi.
SANJAYA, RIDWAN (2018) PERZPECTIVE. Universitas Katolik Soegijapranata, Semarang. ISBN 978-602-6865-51-9
SANJAYA, RIDWAN (2018) Penelitian Dasar Unggulan Perguruan Tinggi (PDUPT). Penelitian Dasar Unggulan Perguruan Tinggi (PDUPT).
SANJAYA, RIDWAN (2018) Samudera Biru bagi Lulusan Perguruan Tinggi. Samudera Biru bagi Lulusan Perguruan Tinggi.
SANJAYA, RIDWAN (2018) Self-Disruption Perpustakaan Perguruan Tinggi. Self-Disruption Perpustakaan Perguruan Tinggi.
SANJAYA, RIDWAN (2018) Tatanan Dunia Baru. Tatanan Dunia Baru.
SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK and WIDIANARKO, BUDI and Simandjuntak, Marcella Elwina (2018) Designing International General Education Curricula: Challenges and Opportunities. Designing International General Educat ion Curr icula: Chal l enges and Oppor t uni t i es.
SANJAYA, RIDWAN and Purwanto, LMF and Hermawan, Hermawan (2018) Promoting Traditional Javanese Architecture Using Architrad Software. Promoting Traditional Javanese Architecture Using Architrad Software, 13 (6). ISSN 0973-4562
SANJAYA, RIDWAN and WIDIANTORO, ALBERTUS DWIYOGA and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Simple Android Application Development for Art and Culture Learning. Simple Android Application Development for Art and Culture Learning.
SANJAYA, RIDWAN and Widiantoro, Albertus Dwiyoga and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business. Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business.
SIHOMBING, TYSAN FIGO SERAFIM (2018) MENINGKATKAN MINAT MENABUNG DENGAN GAME PIGYCASH TERHADAP ANAK USIA 6 – 12 TAHUN. Other thesis, Unika Soegijapranata Semarang.
Sanjaya, Ridwan (2018) Library 4.0 untuk Perpustakaan Masa Depan. Suara Merdeka. ISSN 2615-2614
Sanjaya, Ridwan (2018) “New Normal” dalam Pendidikan Tinggi. Suara Merdeka. ISSN 2615-2614
Sanjaya, Ridwan (2018) Samudera Biru bagi Lulusan Perguruan Tinggi. Suara Merdeka. ISSN 2615-2614
Sanjaya, Ridwan (2018) Self-Disruption Perpustakaan Perguruan Tinggi. Suara Merdeka.
Sunarimahingsih, Yulita Titik and Dewi, Yustina Trihoni Nalesti and Nurhayati, Bernadeta Resti (2018) Membangun Perdamaian di Ruang Publik Ambon. -, - (-). Universitas Katolik Soegijapranata. ISBN 978-602-6865-80-9
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UTAMI, ENGGAR DWI (2018) EDUKASI PERGAULAN SEHAT REMAJA MELALUI GAME TEEN SOCIETY. Other thesis, Unika Soegijapranata Semarang.
UTOMO, EDWIN PRASETYO (2018) APLIKASI PENJUALAN DAN PEMBELIAN KOMUNITAS BATIK SEMARANG BERBASIS “MOBILE APPLICATION”. Other thesis, Unika Soegijapranata Semarang.
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WULANDARI, WATI (2018) PENDIDIKAN ANTI KORUPSI MELALUI GAME MULTI PLATFORM. Other thesis, Unika Soegijapranata Semarang.
Widiantoro, Albertus Dwiyoga (2018) RANCANG BANGUN SISTEM INFORMASI LOWONGAN PEKERJAAN BERBASIS KERJASAMA. RANCANG BANGUN SISTEM INFORMASI LOWONGAN PEKERJAAN BERBASIS KERJASAMA.
Widiantoro, Albertus Dwiyoga and Dukut, Ekawati Marhaenny and MURNIATI, CECILIA TITIEK (2018) Information System for Game TOEFL like App. Information System for Game TOEFL like App.
Widiantoro, Albertus Dwiyoga and Purnamasari, Elisa (2018) Engineering Emoji Down the Hills Game as the Introduction of Meaning and Philosophy of Classical Batik Motif to the Society in Accordance with the Ornaments in it. Engineering Emoji Down the Hills Game as the Introduction of Meaning and Philosophy of Classical Batik Motif to the Society in Accordance with the Ornaments in it, 26. ISSN 0858-7027
Widiantoro, Albertus Dwiyoga and SANJAYA, RIDWAN and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Increase Student Awareness of People's Cultural Heritage Using Internet Technology. Increase Student Awareness of People's Cultural Heritage Using Internet Technology.
Widiantoro, Albertus Dwiyoga and SANJAYA, RIDWAN and Rahardjo, Tjahjono and WINARNO, A. RACHMAD DJATI (2018) Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business. Integration of Internet Technology to Support The Wayang Orang Ngesti Pandawa Business.
Widyarto Nugroho, Erdhi and Chandrawati, Brenda (2018) Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors. Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors, 16 (5). pp. 2287-2292. ISSN 1693-6930
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YOHANES, EDY (2018) APLIKASI CURRICULUM VITAE BERBASIS WEB. Other thesis, Unika Soegijapranata Semarang.
YOVITA, ARJUN (2018) GAME MISSION: SAVE THE WORLD TANGGAP FENOMENA GLOBAL WARMING BERBASIS MODEL UTAUT. Other thesis, Unika Soegijapranata Semarang.