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Chandrawati, T. Brenda and Febriyanto, Wahyu and Mayo, Veinta Sonrizky (2016) Player Interest in Graphic Simple Game. Player Interest in Graphic Simple Game.
Chandrawati, T. Brenda and Mayo, Veinta Sonrizky and Febriyanto, Wahyu (2016) Augmented Reality for Media Introduction to The Pandawa Hero of Early Childhood. Augmented Reality for Media Introduction to The Pandawa Hero of Early Childhood.
Chandrawati, T. Brenda and Mulyaningsih, Sri Desi (2016) Observed the Statistics Fight of Mobile Engagement Samsung VS Apple. Observed the Statistics Fight of Mobile Engagement Samsung VS Apple.
Chandrawati, T. Brenda and Santoso, Gregorius Alvin Raditya (2016) AUGMENTED REALITY GAME BASED ON USER’S POINT OF VIEW. AUGMENTED REALITY GAME BASED ON USER’S POINT OF VIEW.
Chandrawati, T. Brenda and Shona, Anam Khoirul (2016) THE BENEFIT of EDUCATIONAL GAME FOR FIVE YEARS OLDCHILDREN. THE BENEFIT of EDUCATIONAL GAME FOR FIVE YEARS OLDCHILDREN.
Chandrawati, T. Brenda and Wulandari, Christine Ayu (2016) DESIGNING ASSETS for “MISFORTUNE ANIMAL RARE ” GAME. DESIGNING ASSETS for “MISFORTUNE ANIMAL RARE ” GAME.
Harnadi, Bernadinus (2016) Antecedents of the Adoption of Online Games Technologies: The Study of Adolescent Behavior in Playing Online Games. Antecedents of the Adoption of Online Games Technologies: The Study of Adolescent Behavior in Playing Online Games.
Harnadi, Bernadinus (2016) Different Acceptance to use E-learning Technology among Students and Lecturers in Higher Education: a Literature Review Study. Different Acceptance to use E-learning Technology among Students and Lecturers in Higher Education: a Literature Review Study.
Mayo, Veinta Sonrizky and Sanjaya, Ridwan and Dwiyoga, Albertus (2016) Utilization of Technology as Promotion Media of Cultural Tourism in Central Java. Utilization of Technology as Promotion Media of Cultural Tourism in Central Java, 3 (1). pp. 1-5. ISSN 2442-7888
SANJAYA, RIDWAN (2016) Berdamai dengan Teknologi. Berdamai dengan Teknologi.
SANJAYA, RIDWAN (2016) Heboh Fenomena Pokeman Go. Heboh Fenomena Pokeman Go.
SANJAYA, RIDWAN (2016) Jabatan Fungsional Akademik. Jabatan Fungsional Akademik.
SANJAYA, RIDWAN (2016) Kepemimpinan Teknologi Informasi dalam Masyarakat. Kepemimpinan Teknologi Informasi dalam Masyarakat.
SANJAYA, RIDWAN (2016) Masa Depan E-Learning. Masa Depan E-Learning.
SANJAYA, RIDWAN (2016) Peran Teknologi Informasi Dalam Keamanan Produk Pangan di Internet. Peran Teknologi Informasi Dalam Keamanan Produk Pangan di Internet.
SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2016) Collaborative Language Learning Through Game-Making*. Collaborative Language Learning Through Game-Making*.
SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2016) Workshop to Create a Game using RPG Maker MV. Workshop to Create a Game using RPG Maker MV.
SANJAYA, RIDWAN and Untari, Rustina and SUMIJATI, SRI (2016) Website Profile Analysis as E-Marketing Media for SMEs of Wooden Crafts Toys in Indonesia. Website Profile Analysis as E-Marketing Media for SMEs of Wooden Crafts Toys in Indonesia.
Sanjaya, Ridwan (2016) Berdamai dengan Teknologi. Suara Merdeka.
Sanjaya, Ridwan (2016) Heboh Fenomena Pokemon Go. Suara Merdeka.
Sanjaya, Ridwan (2016) Masa Depan E-Learning. Suara Merdeka.
Widiantoro, Albertus Dwiyoga (2016) Teknologi Big Data Berbasis Opensource. Teknologi Big Data Berbasis Opensource.
Najmudzin, Irfan and Widyarto Nugroho, Erdhi (2016) The Study of Choosing Background Music Represent as Game Character. In: The Thirteenth International Conference on eLearning for Knowledge-Based Society, 20 November 2016, Thailand. (Submitted)
Sanjaya, Ridwan and Christanti, Aprilia Ratna and Prayogo, Michael Satrio (2016) Mudah Membuat Game Edukasi Berbasis Android. Elex Media Komputindo, Jakarta. ISBN 9786020281049
AGUSTA, FERONIKA DEVI (2016) PENGEMBANGAN GAME ANAK UNTUK PERKEMBANGAN KEMAMPUAN KOGNITIF DAN PSIKOMOTORIK. Other thesis, UNIKA SOEGIJAPRANATA.
As’ari, Fajar (2016) ANTISIPASI KEKERASAN SEKSUAL PADA ANAK DENGAN GAME CHILDREN SAFETY. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.
Bagaskara, Irse Surya (2016) GAME EDUKASI BAHASA JAWA UNTUK KELAS 2 SEKOLAH DASAR. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.
Febriani, Vania Wahyu (2016) GAME MEMILIH KUDAPAN BERSIH DAN SEHAT UNTUK ANAK. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.
Febriyanto, Wahyu (2016) PENGENALAN HEWAN PELIHARAAN BERDASARKAN JENIS MAKANAN DAN HABITATNYA PADA ANAK USIA DINI DALAM DUA BAHASA. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.
Fitriana, Desy Nur (2016) EDUKASI KESEHATAN GIGI DAN MULUT MELALUI GAME ANDROID ”THE WORLD OF GIGI”. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.
Gozali, Gunawan Putra (2016) IMPLEMENTASI DETEKSI GERAK PADA GAME MENGGUNAKAN RASPBERRY PI. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.
Harnadi, Bernardinus (2016) dsfskf. Doctoral thesis, Universitas Katolik Soegijapranata.
Mulyaningsih, Sri Desi (2016) MENGENALKAN MAKANAN-MAKANAN BERGIZI VIA GAME “SUPER BAGAS”. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata Semarang.
PATRISIANE, VIENA (2016) SIMULASI DAN PENERAPAN PENANGGULANGAN PERUBAHAN IKLIM DENGAN MEDIA GAME. Other thesis, Unika Soegijapranata Semarang.
PRAKOSO, KALISTUS RENO ADI (2016) PENGENALAN LAGU DAERAH NUSANTARA DENGAN GAME KEPADA ANAK KELAS 3-6 SEKOLAH DASAR. Other thesis, Unika Soegijapranata Semarang.
PUTRANTO, DHIAN ADI (2016) MENINGKATKAN KEMAMPUAN KOGNITIF ANAK USIA PRA-SEKOLAH DENGAN GAME. Other thesis, Unika Soegijapranata Semarang.
Pranatalisa, Leocadia Desy (2016) MENINGKATKAN KETERTARIKAN ANAK TERHADAP WAYANG MELALUI GAME “LAHIRNYA GATOTKACA”. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata Semarang.
Putra, Nurvianto Nugraha (2016) GAME “LET’S CLEAN UP” UNTUK PEMBELAJARAN KEBERSIHAN ANAK. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata Semarang.
Safitri, Melinda (2016) GAME SECACANDI UNTUK PENGENALAN SEJARAH CANDI-CANDI DAERAH JAWA TENGAH. Other thesis, Fakultas Ilmu Komputer UNIKA Soegijapranata Semarang.
Sakti, Lidya Oktorina Kusuma (2016) PETA WISATA KOTA SEMARANG DAN KABUPATEN SEMARANG MELALUI GAME BERBASIS ANDROID. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata Semarang.
WIJAYA, YENNI OKTYANI (2016) GAME PENGENALAN OBAT HERBAL SEBAGAI MEDIA PEMBELAJARAN UNTUK JENJANG PENDIDIKAN DASAR. Other thesis, Unika Soegijapranata Semarang.
Wakei, Nikolaus (2016) PROMOSI PARIWISATA KABUPATEN NABIRE MENGGUNAKAN APLIKASI GAME. Other thesis, Unika Soegijapranata Semarang.
Wijaya, Nathasia Austin (2016) EDUKASI SIBLING RIVALRY MENGGUNAKAN GAME BERBASIS ANDROID. Other thesis, Fakultas Ilmu Komputer UNIKA Soegijapranata Semarang.
Yunanto, Septyana Hardianti (2016) MELATIH KEMAMPUAN BACA ANAK MELALUI GAME “Smart Puzzle”. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata Semarang.