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OTHELLO With Minimax Algorithm

Santoso, Denny (2009) OTHELLO With Minimax Algorithm. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

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05.02.0006 Denny Santoso COVER.pdf

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Abstract

Othello Game is traditional game from Japan. This game has a board with size 8 x 8 and need 2 player. Each of player has different seed, the color of one is white and another is black. regulation from game othello is the each player try to change the seed colour as much as possible to reach the highest value. If in side seed which we play there are enemy seed or on the contrary, so that we can change it either through vertical, horizontal and also diagonal. This project created with Java programming and GUI programming. This project use Array 2 dimension and Tree as a data structure to store data. This project use Minimax as an algorithm for searching all data.

Item Type: Thesis (Other)
Subjects: 000 Computer Science, Information and General Works > 004 Data processing & computer science
Divisions: Faculty of Computer Science
Depositing User: Mr Ign. Setya Dwiana
Date Deposited: 27 Jan 2016 02:18
Last Modified: 27 Jan 2016 02:18
URI: http://repository.unika.ac.id/id/eprint/7460

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