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(JBT 1-2/2021) Game Save The Sea! as an Education Media to Prevent Water Pollution

Harnadi, Bernardinus (JBT 1-2/2021) Game Save The Sea! as an Education Media to Prevent Water Pollution. Journal of Business and Technology, 1 (2). ISSN 2776-0332

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Abstract

Human’s ignorance is the most threatening factor to natural water sources on the system. The habit of littering and poor waste management often occurs in developing countries, especially Indonesia. Through an educational game this message could be delivered easier. This paper is intended to find ways for people to be more concerned with water pollution. The questionnaire and interview methods are used to search for pre-test and post-test data. From the pre-test data, “Save The Sea” mobile game is created which can help educate the public about the dangers of water pollution. After 5 times playing of once each day, game testing was conducted to 39 people and fill the questionnaire. Post test data result shows that the game succeeded in creating conditions where people were more concerned about water pollution.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Information Systems
Divisions: Faculty of Computer Science > Department of Information Systems
Depositing User: Mr Bernardinus Harnadi
Date Deposited: 30 May 2024 07:22
Last Modified: 30 May 2024 07:22
URI: http://repository.unika.ac.id/id/eprint/35629

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