Technical Aspects of Collaborative Learning via Group-based Game Making

SANJAYA, RIDWAN and MURNIATI, CECILIA TITIEK (2017) Technical Aspects of Collaborative Learning via Group-based Game Making. Technical Aspects of Collaborative Learning via Group-based Game Making.

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Abstract

In recent years, there has been ample research on game making and learning. Some studies focused on coding and programming, while others emphasized the content of knowledge and the social aspect of game making. Recent literature on collaborative game making in a learning environment showed that game making increases students’ interest in learning new topics, allows students to contribute their knowledge, and shares their creation to others. Collaborative game making is usually conducted in a classroom where a group of students works together to create a game in a computer and only one person is in charge of controlling the game development. Despite the many advantages of collaborative game making, not many studies on collaborative game making examined whether it can be conducted virtually. The purpose of this paper is to investigate and find out whether collaborative game making can be accomplished virtually. A prototype of game template developed by Christanti, Sanjaya, & Murniati (2016) was used to test whether collaborative game making can be accomplished using the online storage and Subversion (SVN) repository. The comparative advantages between the two options were discussed.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works
Divisions: Faculty of Computer Science > Department of Information Systems
Depositing User: ms F. Dewi Retnowati
Date Deposited: 16 Aug 2021 04:32
Last Modified: 16 Aug 2021 04:32
URI: http://repository.unika.ac.id/id/eprint/26202

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