Prasetya, FX Hendra and Putra, Yedija Prima (2014) Strategy to Avoid Negative Perception on Game. Strategy to Avoid Negative Perception on Game, 1 (1).
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Abstract
In the beginning, games are made to provide entertainment. But, with the interesting entertainment, some game developers use that just for their own benefit. Moreover, many of them including elements of violence and pornography on their games. That is just only to make more profit for them. That’s why some parents are anxious and have a bad view of games. But, not all of the games have elements of violence and pornography. Some of developers make game which is including educational value. "Crazy Machines 2" is one of many games which has educational value. This is one of the ways to Avoid Negative Perception on Game.
Item Type: | Article |
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Subjects: | 000 Computer Science, Information and General Works |
Divisions: | Faculty of Computer Science > Department of Information Systems |
Depositing User: | ms F. Dewi Retnowati |
Date Deposited: | 29 Jul 2021 07:25 |
Last Modified: | 29 Jul 2021 07:25 |
URI: | http://repository.unika.ac.id/id/eprint/26106 |
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