Cesaryanto, Yoanes Marcendy (2021) THE RELATIONSHIP OF PLAYER TO THEIR AVATAR IN FALLOUT 3 RPG GAME: THE DIFFERENCES BETWEEN MALE AND FEMALE PLAYER ON CHARACTER CREATION. Other thesis, Universitas Katholik Soegijapranata Semarang.
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Abstract
Fallout 3 is one of well-known open-world RPG game for the community. Besides the popularity, this video game offers a lot of entertaining aspects to enhance players’ in-game experience, one of the most salient elements are the customization of the avatar. Avatar is the representation of the players’ in such a virtual world. I believe that either male or female has its own taste and reason to create her/his unique avatar. How deep the progress will be discussed through this research and supposed to be generated two particular objectives as follows; find out the reasons of each player and figure out the differences occur among female and male player through the process in creating avatar based on the gender perspective. In order to accomplish the objectives of this study, the writer uses a qualitative approach as an instrument of analyzing the data and convenience sampling technique to support the accuracy of the data obtained. Gender role theory is used in order to identify gender in video games. However, gender is dynamic because it relates to appropriate behaviors of the culture and the power relationships define them, depending upon how they are manifested, gender dynamics can reinforce or challenge existing norms. The primary result shows that most of the participants designate their avatars as a result of visual appearance/look becomes their dominant sense.
Item Type: | Thesis (Other) |
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Subjects: | 400 Language |
Divisions: | Faculty of Language and Art |
Depositing User: | mr AM. Pudja Adjie Sudoso |
Date Deposited: | 23 Jun 2021 02:07 |
Last Modified: | 23 Jun 2021 02:07 |
URI: | http://repository.unika.ac.id/id/eprint/25829 |
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