GEDUNG CREATIVE HUB DI YOGYAKARTA

Nugroho, Kurniawan (2020) GEDUNG CREATIVE HUB DI YOGYAKARTA. Other thesis, Universitas Katolik Soegijapranata Semarang.

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Abstract

Creative economy is a concept that is evolving and based on assets that can potentially produce economic growth and development (Creative Economy Report, 2008). The creative economy is a new economic era that relies on the idea of human resources (HR) as the main production factor in its economic activities, (Noviana, Rusydi, 2016). The rapid development of the creative economy is inseparable from the recent developments and shifts in world economic orientation. The creative economy can be grouped into sub-sectors, according to the Ministry of Trade of the Republic of Indonesia (2008). In 2015 the Indonesian government formed a body engaged in the field of creative economics namely BEKRAF (Creative Economy Agency). With BEKRAF, the creative economy in Indonesia is getting organized and getting better. Yogyakarta is currently ranked third in the top ten creative cities in Indonesia (Bekraf, 2017). Indeed, Yogyakarta is better known as a city of education and culture, but with education and culture that develops in Yogyakarta, it can become a place for creative industries to grow. Names such as Djaduk ferianto, Butet Kertaradjasa, Bagong Kussudiarja, Hendra Cipta, until Eross candra grew and developed in Yogyakarta. According to the results of a survey by the Yogyakarta Office of Communication and Information Technology in collaboration with the Yogyakarta Digital Creative Association (ADITIF) and JakPat the most creative business categories in Yogyakarta are in the fields of creative agency, digital marketing, and media. The creative hub building is a means for creative industry players to carry out profitable symbiotic activities with other actors in the context of creative ecosystems. Different needs in each creative sector make the spaces created have different needs. Someone needs a sense of security and comfort so that they can be free to be innovative and creative. Creativity and innovation are needed in the process of running the creative industry. The atmosphere of the space used for work greatly affects the mindset of every creative actor in it

Item Type: Thesis (Other)
Subjects: 700 Arts and Recreation > 720 Architecture
Divisions: Faculty of Architecture and Design > Department of Architecture
Depositing User: ms F. Dewi Retnowati
Date Deposited: 28 May 2021 02:37
Last Modified: 28 May 2021 02:37
URI: http://repository.unika.ac.id/id/eprint/25251

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