Jati, Arwin Purnama (2013) WACANA HIPERREALITAS DALAM FILM BER-GENRE FANTASI. DEKAVE, 03 (05). pp. 23-28. ISSN 2087-9709
|
Text
Wacana Hiperrealitas dalam Film Bergenre Fantasi_Unika.pdf - Published Version Download (335kB) | Preview |
Abstract
ABSTRACT Global culture and industrial society have raise production and consumption habits. The discourse is related to the role of media as a culture-mass product. Film with fantasy genre is part of culture-mass product which has influenced the society significantly. Media is formed by narration and visual signs which creates social habits pattern. Fantasy films as itself reconstruct the audience’s mind, accommodate idea and imagination of life and its social relations. As it is formed in mind of the audience, imagination represents the need of “new-world” realities that is virtual means, which is produced as a consequence of digital revolution and technology product that are both related to the necessity of production. In this case, there is continuity production of visual signs, therefore treats to the rise of “hiperreality” by its product that is fantasy-film as a discourse. Keywords: hyperreality, film, virtual, fantasy
Item Type: | Article |
---|---|
Subjects: | 700 Arts and Recreation > 720 Architecture > 729 Design & decoration |
Divisions: | Faculty of Architecture and Design > Department of Visual Communication Design |
Depositing User: | Ms Arwin . |
Date Deposited: | 17 May 2018 07:10 |
Last Modified: | 17 May 2018 07:10 |
URI: | http://repository.unika.ac.id/id/eprint/16039 |
Actions (login required)
View Item |