Implementation Minimax Algorithm in Artillery Destroyer Game

Asda, Marius de Rosario (2010) Implementation Minimax Algorithm in Artillery Destroyer Game. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata.

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Abstract

Artillery Destroyer is a simple Turn Base Strategy game. In this game, player will control an Aero Plane and it must destroy all enemies’ Artilleries using its shooting range ability to win this game. Minimax Algorithm will be used as AI’s “brain”. This Algorithm will minimize player’s move so AI can choose best move to destroy the Aero Plane, or try to make this game in draw condition

Item Type: Thesis (Other)
Subjects: 000 Computer Science, Information and General Works > 005 Computer programming, programs & data
Divisions: Faculty of Computer Science
Depositing User: Mr Ign. Setya Dwiana
Date Deposited: 27 Jan 2016 02:13
Last Modified: 27 Jan 2016 02:13
URI: http://repository.unika.ac.id/id/eprint/7528

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