Game-making for Learning: Advantages, Pitfalls, and Opportunities*

MURNIATI, CECILIA TITIEK and SANJAYA, RIDWAN and KRISTINE, BLAIR (2017) Game-making for Learning: Advantages, Pitfalls, and Opportunities*. In: International Conference on Learning Technologies, Hotel Grand Candi Semarang. (Unpublished)

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Item Type: Conference or Workshop Item (Keynote)
Subjects: 000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Information Systems
300 Social Sciences > 370 Education
Divisions: Faculty of Language and Art > Department of English Literature
Depositing User: Mrs Rikarda Ratih
Date Deposited: 23 Feb 2019 05:46
Last Modified: 23 Feb 2019 05:46

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