An Investigation of the Adoption of Online Game Technologies in Indonesia

Harnadi, Bernardinus (2017) An Investigation of the Adoption of Online Game Technologies in Indonesia. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9 (1). pp. 1-27. ISSN 1942-3888

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Abstract

This study examines influences on an individual’s intentions to use online game technologies. Data was collected by the questionnaire from a sample of 895 individuals of age 12 – 26 years in Indonesia. A theoretical model extending the Unified Theory of Acceptance and Use of Technology included causal effects on intentions as well as moderating effects due to the individual’s gender, age, and experience. The model was analyzed using structural equation modeling techniques and the results confirmed several findings from previous studies respected especially with the positive effects of enjoyment, ease of use, and the availability of infrastructure on the individual’s intentions. New findings showed that gender, age, and experience moderated the effects on the individual’s intention due to social influences, feelings of involvement, and perceptions of personal attainments, respectively. Moreover, new findings emerged for differences and similarities in the significant effects in the theoretical model among the groups defined within the scales of gender, age, and experience. Keywords Indonesia, Moderating Effect, Online Game, Technology Adoption, UTAUT Model

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 005 Computer programming, programs & data > Information Systems
Divisions: Faculty of Computer Science > Department of Information Systems
Depositing User: Mr Bernardinus Harnadi
Date Deposited: 26 Feb 2019 02:43
Last Modified: 23 Apr 2019 01:47
URI: http://repository.unika.ac.id/id/eprint/17784

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